Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
Caution:
No nobling.
The farm limit is active. Per farm level, 200 units are supported.
20 minutes beginner protection.
No paladin
Archers active.
Simple tech smithy.
Units outside villages cannot be scouted
Fake limit active. Minimum attack force is 3 per cent of village points.
No bonus villages. Barbs grow to 500 points.
3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia not active.
Top Tribe (in Opponents Defeated as Attacker) receives 40 premium points each
Player limit:
100
Requirements for victory:
Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Barbs and advanced bonus villages grow to 3000 points.
Coin academy.
4-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia not active.
Top player receives 100 premium points
Player limit:
100
Requirements for victory:
First PLAYER to hold 20 villages AND 100k points for a period of 1 hour wins the round. If the winning conditions are not met by the end of the round, the player with the highest points wins the round. Details.
Caution:
No nobling.
The farm limit is active. Per farm level, 200 units are supported.
45 minutes beginner protection.
Paladin active (no items)
Archers active.
Simple tech smithy.
Units outside villages cannot be scouted
Fake limit active. Minimum attack force is 1 per cent of village points.
No bonus villages. Barbs grow to 1500 points.
3-member tribe limit. No attacking tribemates. No leaving tribe.
Random starting location.
Militia not active.
Top player receives 100 premium points
Player limit:
100
Requirements for victory:
Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 2000 points.
1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Random starting location.
Militia not active.
Top player receives 100 premium points
Player limit:
100
Requirements for victory:
Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player.In event of a tie, ODA will be decisive Details.