Speed Rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

former rounds
Current rounds
Planned rounds
[1] ... [44] [45] >46< [47] [48] ... [97]

#540 125 spd .5 Coins

Start:Monday, 18/06/12 09:30
End:Wednesday, 20/06/12 22:30
Description:Caution: Noblemen travel a maximum distance of 40 fields.

  • 145 minutes beginner protection. Ratio protection active for the first 9 hours, 10 minutes (50 per cent).
  • No paladin
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Barbs and advanced bonus villages grow to 1000 points.
  • Coin academy. Only 3 noblemen can be built per village.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 6.0 hours.

Top tribe receives 50 premium points each

Player limit:100
Requirements for victory:
Speed:125
Unit speed:0.5
Sleep mode:Yes
Account sitting:Yes
Morale:Yes
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#539 300 spd .6 Bash Tribal

Start:Sunday, 17/06/12 16:00
End:Sunday, 17/06/12 23:00
Description:Caution: No nobling.
The farm limit is active. Per farm level, 200 units are supported.

  • 20 minutes beginner protection.
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 3 per cent of village points.
  • No bonus villages. Barbs grow to 500 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.

Top Tribe (in Opponents Defeated as Attacker) receives 40 premium points each

Player limit:100
Requirements for victory:Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed:300
Unit speed:0.6
Sleep mode:No
Account sitting:No
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#538 400 spd 1/2 price nobles

Start:Sunday, 17/06/12 09:30
End:Sunday, 17/06/12 15:30
Description:Caution: Noblemen travel a maximum distance of 30 fields.

  • Increased starting build: Level 10 HQ, Level 10 Farm, Level 10 Warehouse, Level 5 Barracks, Level 8 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Market, Level 5 Stable, Level 2 Workshop.
  • 20 minutes beginner protection. Ratio protection active for the first 1 hours, 30 minutes (20 per cent).
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • No bonus villages. Barbs grow to 3000 points.
  • Coin academy. Coins cost 14000 wood, 15000 clay, 12500 iron.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.

Top player receives 100 premium points

Player limit:100
Requirements for victory:
Speed:400
Unit speed:0.8
Sleep mode:No
Account sitting:No
Morale:Yes
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#537 5 hour Cat

Start:Saturday, 16/06/12 20:00
End:Sunday, 17/06/12 01:00
Description:Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • Increased starting build: Level 3 HQ, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
  • 20 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 1500 points.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia not active.

Top player receives 100 premium points

Player limit:100
Requirements for victory:Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.
Speed:400
Unit speed:0.5
Sleep mode:No
Account sitting:No
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#536 Conditional win

Start:Saturday, 16/06/12 09:30
End:Saturday, 16/06/12 18:52
Description:Caution: Noblemen travel a maximum distance of 40 fields.

  • Increased starting build: Level 1 Timber camp, Level 1 Clay pit, Level 1 Iron mine, Level 3 Workshop.
  • 45 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Church active.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy.
  • 4-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.

Top player receives 100 premium points

Player limit:100
Requirements for victory:First PLAYER to hold 20 villages AND 100k points for a period of 1 hour wins the round. If the winning conditions are not met by the end of the round, the player with the highest points wins the round. Details.
Speed:300
Unit speed:0.5
Sleep mode:No
Account sitting:Yes
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#535 400 spd .5 Bash

Start:Friday, 15/06/12 18:30
End:Saturday, 16/06/12 00:30
Description:Caution: No nobling.
The farm limit is active. Per farm level, 200 units are supported.

  • 45 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 1500 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe.
  • Random starting location.
  • Militia not active.

Top player receives 100 premium points

Player limit:100
Requirements for victory:Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed:400
Unit speed:0.5
Sleep mode:No
Account sitting:No
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#534 300 spd 0.7 coins cluster

Start:Thursday, 14/06/12 09:30
End:Friday, 15/06/12 18:00
Description:Caution: Noblemen travel a maximum distance of 10 fields.

  • 45 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1100 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.

Top tribe receives 30 premium points each

Player limit:100
Requirements for victory:
Speed:300
Unit speed:0.7
Sleep mode:No
Account sitting:Yes
Morale:Yes
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#533 250:1 One day

Start:Wednesday, 13/06/12 09:30
End:Wednesday, 13/06/12 23:00
Description:Caution: Noblemen travel a maximum distance of 30 fields.

  • 50 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Church active.
  • No bonus villages. Barbs grow to 500 points.
  • Coin academy.
  • 2-member tribe limit.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 2.0 hours.

Top player receives 100 premium points

Player limit:100
Requirements for victory:
Speed:250
Unit speed:1
Sleep mode:No
Account sitting:Yes
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#532 2 days at 200

Start:Monday, 11/06/12 09:30
End:Tuesday, 12/06/12 23:00
Description:Caution: Noblemen travel a maximum distance of 50 fields.

  • 30 minutes beginner protection. Ratio protection active for the first (20 per cent).
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 3.0 hours.

Top player receives 100 premium points

Player limit:100
Requirements for victory:
Speed:200
Unit speed:0.5
Sleep mode:No
Account sitting:Yes
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#531 300 spd .6 Cat No Farm Limit

Start:Sunday, 10/06/12 20:30
End:Monday, 11/06/12 00:30
Description:Caution: No nobling.

  • Increased starting build: Level 10 HQ, Level 10 Farm, Level 8 Warehouse, Level 3 Barracks, Level 10 Smithy, Level 8 Timber camp, Level 8 Clay pit, Level 8 Iron mine, Level 2 Stable.
  • 20 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2000 points.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.

Top player receives 100 premium points

Player limit:100
Requirements for victory:Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player.In event of a tie, ODA will be decisive Details.
Speed:300
Unit speed:0.6
Sleep mode:No
Account sitting:No
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

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