Speed Rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

former rounds
Current rounds
Planned rounds
[1] ... [47] [48] >49< [50] [51] ... [98]

#506 Jubilee 10

Start:Monday, 04/06/12 23:00
End:Tuesday, 05/06/12 08:00
Description:Caution: Noblemen travel a maximum distance of 30 fields.

  • 50 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Church active.
  • No bonus villages. Barbs grow to 500 points.
  • Coin academy.
  • 3-member tribe limit.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 2.0 hours.
Player limit:100
Requirements for victory:
Speed:250
Unit speed:1
Sleep mode:No
Account sitting:Yes
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

» Tournament round ranking

#516 Jubilee 9

Start:Monday, 04/06/12 16:00
End:Monday, 04/06/12 22:00
Description:Caution: No nobling.

  • Increased starting build: Level 5 HQ, Level 4 Farm, Level 4 Warehouse, Level 2 Barracks, Level 3 Smithy, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 2 Stable.
  • 20 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2000 points.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.

In event of a tie points + ODA will be deciding factor

Player limit:100
Requirements for victory:Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.
Speed:300
Unit speed:0.6
Sleep mode:No
Account sitting:No
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

» Tournament round ranking

#515 Jubilee 8

Start:Monday, 04/06/12 11:00
End:Monday, 04/06/12 15:00
Description:Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 25 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 1500 points.
  • 1-member tribe limit.
  • Random starting location.
  • Militia not active.
Player limit:100
Requirements for victory:Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
No Hauls
Speed:400
Unit speed:0.5
Sleep mode:No
Account sitting:No
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

» Tournament round ranking

#514 Jubilee 7

Start:Monday, 04/06/12 01:00
End:Monday, 04/06/12 10:00
Description:Caution: Noblemen travel a maximum distance of 50 fields.

  • 60 minutes beginner protection. Ratio protection active for the first 1 hours, 20 minutes (20 per cent).
  • No paladin
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Units outside villages cannot be scouted
  • Church active.
  • Barbs and advanced bonus villages grow to 5000 points.
  • Packet academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 2.0 hours.
Player limit:100
Requirements for victory:
Speed:150
Unit speed:1
Sleep mode:No
Account sitting:Yes
Morale:Yes
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

» Tournament round ranking

#513 Jubilee 6

Start:Sunday, 03/06/12 19:00
End:Sunday, 03/06/12 23:59
Description:Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 25 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 3 per cent of village points.
  • No bonus villages. Barbs grow to 500 points.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Player limit:100
Requirements for victory:Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.
Speed:300
Unit speed:0.5
Sleep mode:No
Account sitting:No
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

» Tournament round ranking

#512 Jubilee 5

Start:Sunday, 03/06/12 14:00
End:Sunday, 03/06/12 18:00
Description:Caution: Noblemen travel a maximum distance of 30 fields.

  • Increased starting build: Level 10 HQ, Level 10 Farm, Level 10 Warehouse, Level 10 Barracks, Level 10 Smithy, Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine, Level 5 Stable.
  • 25 minutes beginner protection. Ratio protection active for the first (20 per cent).
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • No bonus villages. Barbs grow to 1500 points.
  • Coin academy. Coins cost 14000 wood, 15000 clay, 12500 iron.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe.
  • Ability to choose starting direction.
  • Militia not active.
Player limit:100
Requirements for victory:
Speed:350
Unit speed:1
Sleep mode:No
Account sitting:No
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

» Tournament round ranking

#507 Jubilee 4

Start:Sunday, 03/06/12 09:00
End:Sunday, 03/06/12 13:00
Description:Caution: No nobling.
The farm limit is active. Per farm level, 200 units are supported.

  • Increased starting build: Level 3 HQ, Level 2 Warehouse, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
  • 35 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 3000 points.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 2.0 hours.
Player limit:100
Requirements for victory:Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed:400
Unit speed:0.7
Sleep mode:No
Account sitting:No
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

» Tournament round ranking

#521 Jubilee 3

Start:Saturday, 02/06/12 23:00
End:Sunday, 03/06/12 08:00
Description:Caution: Noblemen travel a maximum distance of 50 fields.

  • Increased starting build: Level 3 Warehouse, Level 1 Timber camp, Level 1 Clay pit, Level 1 Iron mine.
  • 45 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Church active.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy.
  • 4-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Player limit:100
Requirements for victory:First PLAYER to hold 20 villages AND 100k points for a period of 60 minutes wins the round. If the winning conditions are not met by the end of the round, the player with the highest points wins the round. Details.
Speed:300
Unit speed:0.5
Sleep mode:No
Account sitting:Yes
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

» Tournament round ranking

#511 Jubilee 2

Start:Saturday, 02/06/12 15:00
End:Saturday, 02/06/12 21:00
Description:Caution: Noblemen travel a maximum distance of 10 fields.
The farm limit is active. Per farm level, 150 units are supported.

  • 25 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Church active.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 1500 points.
  • Coin academy.
  • 5-member tribe limit.
  • Random starting location.
  • Militia not active.
  • Militia not active.
  • Player limit:100
    Requirements for victory:
    Speed:400
    Unit speed:0.5
    Sleep mode:No
    Account sitting:No
    Morale:No
    Building queue:Yes

    » Player ranking

    » Tribal ranking

    » Opponents defeated

    » Opponents defeated tribal ranking

    » Tournament round ranking

    #510 Jubilee 1

    Start:Saturday, 02/06/12 09:00
    End:Saturday, 02/06/12 14:00
    Description:Caution: Noblemen travel a maximum distance of 30 fields.

    • Increased starting build: Level 10 HQ, Level 10 Farm, Level 10 Warehouse, Level 5 Barracks, Level 8 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Market, Level 5 Stable, Level 2 Workshop.
    • 20 minutes beginner protection. Ratio protection active for the first 1 hours, 30 minutes (20 per cent).
    • No paladin
    • Archers active.
    • Simple tech smithy.
    • No bonus villages. Barbs grow to 3000 points.
    • Coin academy. Coins cost 14000 wood, 15000 clay, 12500 iron.
    • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia not active.
    Player limit:100
    Requirements for victory:
    Speed:400
    Unit speed:0.8
    Sleep mode:No
    Account sitting:No
    Morale:Yes
    Building queue:Yes

    » Player ranking

    » Tribal ranking

    » Opponents defeated

    » Opponents defeated tribal ranking

    » Tournament round ranking

    © 2003 - 2013 InnoGames GmbH · Impressum · Data privacy · Terms and conditions · RSS