Speed Rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
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#1031 2 day x 150
| Start: | Wednesday, 22/05/13 10:00 |
| End: | Friday, 24/05/13 10:00 |
| Description: | Caution:
The farm limit is active. Per farm level, 2000 units are supported.
Night Bonus Active - 3am - 6 am (defence x 2)
- 25 minutes beginner protection. Ratio protection active for the first 12 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Fake limit active. Minimum attack force is 5 per cent of village points.
- Barbs and advanced bonus villages grow to 2500 points.
- Coin academy.
- 3-member tribe limit.
- Ability to choose starting direction.
- Militia active to maximum 5 villages. Duration 1.0 hours.
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| Requirements for victory: | Top player receives 100 premium points Rank 2 and 3 - 50 premium points each.
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| Speed: | 150 |
| Unit speed: | 1 |
| Sleep mode: | Yes |
| Account sitting: | No |
| Morale: | Yes |
| Building queue: | Yes |
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#1032 9 hour x 400
| Start: | Friday, 24/05/13 11:00 |
| End: | Friday, 24/05/13 20:00 |
| Description: |
- 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
- Paladin active (no items)
- Archers active.
- Simple tech smithy.
- Barbs and advanced bonus villages grow to 500 points.
- Packet academy.
- 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
- Militia not active.
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| Requirements for victory: | Top player receives 100 premium points |
| Speed: | 400 |
| Unit speed: | 0.5 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | Yes |
| Building queue: | Yes |
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#1033 3 hour x 375
| Start: | Friday, 24/05/13 21:00 |
| End: | Saturday, 25/05/13 00:00 |
| Description: | Caution:
No nobling of barbarians
- Increased starting build: Level 6 HQ, Level 6 Farm, Level 6 Warehouse, Level 6 Iron mine, Level 6 Timber camp, Level 6 Clay pit.
- 25 minutes beginner protection.
- No paladin
- No archers.
- Simple tech smithy.
- Barbs and advanced bonus villages grow to 250 points.
- Packet academy. Nobleman prices are constant. HALF PRICE
- 2-member tribe limit.
- Ability to choose starting direction.
- Militia not active.
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| Requirements for victory: | Top player receives 100 premium points |
| Speed: | 375 |
| Unit speed: | 0.8 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | No |
| Building queue: | Yes |
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