Speed Rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

former rounds
Current rounds
Planned rounds

#1031 2 day x 150

Start:Wednesday, 22/05/13 10:00
End:Friday, 24/05/13 10:00
Description:
Caution:
The farm limit is active. Per farm level, 2000 units are supported.
Night Bonus Active - 3am - 6 am (defence x 2)

  • 25 minutes beginner protection. Ratio protection active for the first 12 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 5 per cent of village points.
  • Barbs and advanced bonus villages grow to 2500 points.
  • Coin academy.
  • 3-member tribe limit.
  • Ability to choose starting direction.
  • Militia active to maximum 5 villages. Duration 1.0 hours.
Requirements for victory:Top player receives 100 premium points
Rank 2 and 3 - 50 premium points each.


Speed:150
Unit speed:1
Sleep mode:Yes
Account sitting:No
Morale:Yes
Building queue:Yes

#1032 9 hour x 400

Start:Friday, 24/05/13 11:00
End:Friday, 24/05/13 20:00
Description:
  • 25 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 500 points.
  • Packet academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Requirements for victory:Top player receives 100 premium points
Speed:400
Unit speed:0.5
Sleep mode:No
Account sitting:No
Morale:Yes
Building queue:Yes

#1033 3 hour x 375

Start:Friday, 24/05/13 21:00
End:Saturday, 25/05/13 00:00
Description:
Caution:
No nobling of barbarians
  • Increased starting build: Level 6 HQ, Level 6 Farm, Level 6 Warehouse, Level 6 Iron mine, Level 6 Timber camp, Level 6 Clay pit.
  • 25 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 250 points.
  • Packet academy. Nobleman prices are constant. HALF PRICE
  • 2-member tribe limit.
  • Ability to choose starting direction.
  • Militia not active.
Requirements for victory:Top player receives 100 premium points
Speed:375
Unit speed:0.8
Sleep mode:No
Account sitting:No
Morale:No
Building queue:Yes
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