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#1025 3 Hour x 350
Start: Saturday, 18/05/13 21:00
End: Sunday, 19/05/13 00:00
Description:
15 minutes beginner protection.
Paladin active (no items)
Archers active.
Simple tech smithy.
Barbs and advanced bonus villages grow to 500 points.
Coin academy.
2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia not active.
Requirements for victory: *WINNER* =
Speed: 350
Unit speed: 0.7
Sleep mode: No
Account sitting: No
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1024 5 hour BASH x 390
Start: Saturday, 18/05/13 15:00
End: Saturday, 18/05/13 20:00
Description: Caution:
No nobling.
The farm limit is active. Per farm level, 150 units are supported.
20 minutes beginner protection.
Paladin active (no items)
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 1500 points.
3-member tribe limit. No attacking tribemates. No leaving tribe.
Ability to choose starting direction.
Militia not active.
Requirements for victory: *WINNER* =
Speed: 390
Unit speed: 0.45
Sleep mode: No
Account sitting: No
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1023 5 hour CAT x 400
Start: Saturday, 18/05/13 09:00
End: Saturday, 18/05/13 14:00
Description: Caution:
No nobling.
The farm limit is active. Per farm level, 150 units are supported.
15 minutes beginner protection.
Paladin active (no items)
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 1500 points.
3-member tribe limit. No attacking tribemates. No leaving tribe.
Ability to choose starting direction.
Militia not active.
Requirements for victory: *WINNER* =
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1022 - 7 hour *NO HAULS* Solo Cluster Round.
Start: Saturday, 18/05/13 01:00
End: Saturday, 18/05/13 08:00
Description: Caution:
Noblemen travel a maximum distance of 10 fields.
The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 20 to 20 each time. No restart once nobled.
Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
15 minutes beginner protection. Ratio protection active for the first 1 hours (10 per cent).
Paladin active (no items)
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 5500 points.
Packet academy. Nobleman prices are constant.
1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Requirements for victory: *WINNER* =
Speed: 200
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1021 8 Hour x 375
Start: Friday, 17/05/13 16:00
End: Saturday, 18/05/13 00:00
Description: Caution:
The farm limit is active. Per farm level, 1000 units are supported.
Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
25 minutes beginner protection. Ratio protection active for the first 1 hours (5 per cent).
Paladin active (no items)
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 1500 points.
Coin academy.
2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.
Requirements for victory: Top player receives 100 premium points
Speed: 375
Unit speed: 0.75
Sleep mode: No
Account sitting: No
Morale: Yes
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1020 6 Hour CAT
Start: Friday, 17/05/13 09:00
End: Friday, 17/05/13 15:00
Description: Caution:
No nobling.
The farm limit is active. Per farm level, 150 units are supported.
25 minutes beginner protection.
Paladin active (no items)
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 1500 points.
2-member tribe limit. No attacking tribemates. No leaving tribe.
Ability to choose starting direction.
Militia not active.
Requirements for victory: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.
Top player receives 100 premium points
*WINNER* =
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1019 7 hour *NO HAULS* - double production. 100% Loyalty.
Start: Friday, 17/05/13 01:00
End: Friday, 17/05/13 08:00
Description: Caution:
The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 50 to 50 each time.
*No Hauls*
No nobling of barbarians.
Increased starting build: Level 20 HQ, Level 20 Farm, Level 30 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
15 minutes beginner protection. Ratio protection active for the first 2 hours (5 per cent).
Paladin active (no items)
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 1500 points.
Packet academy. Nobleman prices are constant.
2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Requirements for victory: *WINNER* =
Speed: 375
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1018 Bash Round
Start: Thursday, 16/05/13 20:00
End: Friday, 17/05/13 00:00
Description: Caution:
No nobling.
The farm limit is active. Per farm level, 150 units are supported.
30 minutes beginner protection.
Paladin active (no items)
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 1500 points.
3-member tribe limit. No attacking tribemates. No leaving tribe.
Ability to choose starting direction.
Militia not active.
Requirements for victory: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1017 No Haul, Free for All
Start: Thursday, 16/05/13 14:00
End: Thursday, 16/05/13 19:00
Description:
Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 15 Barracks, Level 15 Smithy, Level 20 Timber camp, Level 20 Clay pit, Level 20 Iron mine, Level 10 Market, Level 10 Stable, Level 5 Wall, Level 1 Workshop, Level 1 Hiding place.
10 minutes beginner protection.
No paladin
No archers.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and bonus villages grow to 3000 points.
Coin academy.
1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia not active.
Player limit: 100 Requirements for victory: Top player receives 100 premium points
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#1016 Cat Round
Start: Thursday, 16/05/13 09:00
End: Thursday, 16/05/13 13:00
Description: Caution:
No nobling.
The farm limit is active. Per farm level, 150 units are supported.
30 minutes beginner protection.
Paladin active (no items)
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 1500 points.
3-member tribe limit. No attacking tribemates. No leaving tribe.
Ability to choose starting direction.
Militia not active.
Player limit: 100 Requirements for victory: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player.
Top player receives 100 premium points
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking