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#527 Four Corners
Start: Saturday, 09/06/12 09:30
End: Saturday, 09/06/12 17:30
Description: Caution:
Noblemen travel a maximum distance of 40 fields.
The farm limit is active. Per farm level, 500 units are supported.
Increased starting build: Level 5 HQ, Level 5 Farm, Level 12 Warehouse, Level 3 Smithy, Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine, Level 3 Market, Level 5 Wall, Level 5 Hiding place.
50 minutes beginner protection. Ratio protection active for the first (20 per cent).
Paladin active (no items)
Archers active.
Simple tech smithy.
Church active.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 2000 points.
Coin academy.
3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia not active.
Tribe with most "corners" receives 50 premium points each
Player limit: 100 Requirements for victory: Five Mega Villages will be placed on the map,one central, 4 at edge of map, the tribe with most of the Mega villages wins the round
Speed: 250
Unit speed: 0.8
Sleep mode: No
Account sitting: No
Morale: Yes
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#526 400 spd .4 Cluster
Start: Friday, 08/06/12 14:00
End: Friday, 08/06/12 23:00
Description: Caution:
Noblemen travel a maximum distance of 25 fields.
Noblemen reduce loyalty by 12 to 50 each time.
20 minutes beginner protection.
Paladin active (no items)
Archers active.
Simple tech smithy.
Units outside villages cannot be scouted
Barbs and advanced bonus villages grow to 500 points.
Coin academy.
5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia not active.
Top player receives 100 premium points
Player limit: 100 Requirements for victory:
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: Yes
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#525 400 spd 0.5 Cat Rank Runner
Start: Friday, 08/06/12 09:30
End: Friday, 08/06/12 13:30
Description: Caution:
No nobling.
The farm limit is active. Per farm level, 250 units are supported.
20 minutes beginner protection.
Paladin active (no items)
Archers active.
Simple tech smithy.
Units outside villages cannot be scouted
Barbs and advanced bonus villages grow to 500 points.
1-member tribe limit.
Random starting location.
Militia not active.
Player finishing 3rd receives 100 premium points
Player limit: 100 Requirements for victory: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#524 6 hour bash 300 spd
Start: Thursday, 07/06/12 18:00
End: Thursday, 07/06/12 23:59
Description: Caution:
No nobling.
The farm limit is active. Per farm level, 200 units are supported.
Increased starting build: Level 3 HQ, Level 2 Warehouse, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
35 minutes beginner protection.
Paladin active (no items)
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
No bonus villages. Barbs grow to 3000 points.
2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Random starting location.
Militia not active.
Top player (in Opponents Defeated as Attacker) receives 100 premium points
Player limit: 100 Requirements for victory: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed: 300
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#523 8 hours solo @400
Start: Thursday, 07/06/12 09:30
End: Thursday, 07/06/12 17:30
Description: Caution:
Noblemen travel a maximum distance of 30 fields.
Increased starting build: Level 5 HQ, Level 3 Farm, Level 3 Warehouse, Level 1 Barracks, Level 2 Smithy, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
60 minutes beginner protection.
Paladin active (no items)
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and bonus villages grow to 2000 points.
Coin academy.
1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia not active.
Top player receives 100 premium points
Player limit: 100 Requirements for victory:
Speed: 400
Unit speed: 0.6
Sleep mode: No
Account sitting: Yes
Morale: Yes
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#522 250:1 One day
Start: Wednesday, 06/06/12 09:30
End: Wednesday, 06/06/12 23:00
Description: Caution:
Noblemen travel a maximum distance of 30 fields.
50 minutes beginner protection.
No paladin
No archers.
Simple tech smithy.
Units outside villages cannot be scouted
Church active.
No bonus villages. Barbs grow to 500 points.
Coin academy.
2-member tribe limit.
Random starting location.
Militia active to maximum 2 villages. Duration 2.0 hours.
Top player receives 100 premium points
Player limit: 100 Requirements for victory:
Speed: 250
Unit speed: 1
Sleep mode: No
Account sitting: Yes
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
#519 Jubilee 13
Start: Tuesday, 05/06/12 20:00
End: Tuesday, 05/06/12 23:59
Description: Caution:
Noblemen travel a maximum distance of 30 fields.
The farm limit is active. Per farm level, 200 units are supported.
Noblemen reduce loyalty by 24 to 33 each time.
Increased starting build: Level 20 HQ, Level 30 Farm, Level 30 Warehouse, Level 1 Rally point, Level 25 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 4 Workshop.
10 minutes beginner protection.
No paladin
No archers.
Simple tech smithy.
No bonus villages. Barbs grow to 3500 points.
Coin academy.
1-member tribe limit. No attacking tribemates. No outside support.
Ability to choose starting direction.
Militia not active.
Player limit: 100 Requirements for victory:
Speed: 400
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
» Tournament round ranking
#518 Jubilee 12
Start: Tuesday, 05/06/12 14:30
End: Tuesday, 05/06/12 18:30
Description: Caution:
Noblemen travel a maximum distance of 40 fields.
Increased starting build: Level 5 HQ, Level 5 Farm, Level 5 Warehouse, Level 5 Barracks, Level 3 Smithy, Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine.
45 minutes beginner protection. Ratio protection active for the first 5 hours, 30 minutes (30 per cent).
Paladin active (no items)
No archers.
Simple tech smithy.
Scouts can only scout units
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 2500 points.
Coin academy.
1-member tribe limit. No attacking tribemates. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 2.0 hours.
Player limit: 100 Requirements for victory: This is a Knockout round. No restarts after nobling. Round will close to new registrations after 45 minutes.
If you are nobled, you cannot then co-play another.
Speed: 350
Unit speed: 1
Sleep mode: No
Account sitting: No
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
» Tournament round ranking
#517 Jubilee 11
Start: Tuesday, 05/06/12 09:00
End: Tuesday, 05/06/12 14:00
Description: Caution:
Noblemen travel a maximum distance of 10 fields.
35 minutes beginner protection.
Paladin active (no items)
Archers active.
Simple tech smithy.
No bonus villages. Barbs grow to 1500 points.
Coin academy.
5-member tribe limit.
Random starting location.
Militia not active.
Player limit: 100 Requirements for victory:
Speed: 300
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
» Tournament round ranking
#506 Jubilee 10
Start: Monday, 04/06/12 23:00
End: Tuesday, 05/06/12 08:00
Description: Caution:
Noblemen travel a maximum distance of 30 fields.
50 minutes beginner protection.
No paladin
No archers.
Simple tech smithy.
Units outside villages cannot be scouted
Church active.
No bonus villages. Barbs grow to 500 points.
Coin academy.
3-member tribe limit.
Random starting location.
Militia active to maximum 2 villages. Duration 2.0 hours.
Player limit: 100 Requirements for victory:
Speed: 250
Unit speed: 1
Sleep mode: No
Account sitting: Yes
Morale: No
Building queue: Yes
» Player ranking
» Tribal ranking
» Opponents defeated
» Opponents defeated tribal ranking
» Tournament round ranking