Speed Rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

former rounds
Current rounds
Planned rounds
[1] ... [46] [47] >48< [49] [50] ... [98]

#527 Four Corners

Start:Saturday, 09/06/12 09:30
End:Saturday, 09/06/12 17:30
Description:Caution: Noblemen travel a maximum distance of 40 fields.
The farm limit is active. Per farm level, 500 units are supported.

  • Increased starting build: Level 5 HQ, Level 5 Farm, Level 12 Warehouse, Level 3 Smithy, Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine, Level 3 Market, Level 5 Wall, Level 5 Hiding place.
  • 50 minutes beginner protection. Ratio protection active for the first (20 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Church active.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.

Tribe with most "corners" receives 50 premium points each

Player limit:100
Requirements for victory:Five Mega Villages will be placed on the map,one central, 4 at edge of map, the tribe with most of the Mega villages wins the round
Speed:250
Unit speed:0.8
Sleep mode:No
Account sitting:No
Morale:Yes
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#526 400 spd .4 Cluster

Start:Friday, 08/06/12 14:00
End:Friday, 08/06/12 23:00
Description:Caution: Noblemen travel a maximum distance of 25 fields.
Noblemen reduce loyalty by 12 to 50 each time.

  • 20 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Barbs and advanced bonus villages grow to 500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.

Top player receives 100 premium points

Player limit:100
Requirements for victory:
Speed:400
Unit speed:0.4
Sleep mode:No
Account sitting:No
Morale:Yes
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#525 400 spd 0.5 Cat Rank Runner

Start:Friday, 08/06/12 09:30
End:Friday, 08/06/12 13:30
Description:Caution: No nobling.
The farm limit is active. Per farm level, 250 units are supported.

  • 20 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Barbs and advanced bonus villages grow to 500 points.
  • 1-member tribe limit.
  • Random starting location.
  • Militia not active.

Player finishing 3rd receives 100 premium points

Player limit:100
Requirements for victory:Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.
Speed:400
Unit speed:0.5
Sleep mode:No
Account sitting:No
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#524 6 hour bash 300 spd

Start:Thursday, 07/06/12 18:00
End:Thursday, 07/06/12 23:59
Description:Caution: No nobling.
The farm limit is active. Per farm level, 200 units are supported.

  • Increased starting build: Level 3 HQ, Level 2 Warehouse, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
  • 35 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 3000 points.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.

Top player (in Opponents Defeated as Attacker) receives 100 premium points

Player limit:100
Requirements for victory:Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed:300
Unit speed:0.6
Sleep mode:No
Account sitting:No
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#523 8 hours solo @400

Start:Thursday, 07/06/12 09:30
End:Thursday, 07/06/12 17:30
Description:Caution: Noblemen travel a maximum distance of 30 fields.

  • Increased starting build: Level 5 HQ, Level 3 Farm, Level 3 Warehouse, Level 1 Barracks, Level 2 Smithy, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
  • 60 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 2000 points.
  • Coin academy.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.

Top player receives 100 premium points

Player limit:100
Requirements for victory:
Speed:400
Unit speed:0.6
Sleep mode:No
Account sitting:Yes
Morale:Yes
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#522 250:1 One day

Start:Wednesday, 06/06/12 09:30
End:Wednesday, 06/06/12 23:00
Description:Caution: Noblemen travel a maximum distance of 30 fields.

  • 50 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Church active.
  • No bonus villages. Barbs grow to 500 points.
  • Coin academy.
  • 2-member tribe limit.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 2.0 hours.

Top player receives 100 premium points

Player limit:100
Requirements for victory:
Speed:250
Unit speed:1
Sleep mode:No
Account sitting:Yes
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

#519 Jubilee 13

Start:Tuesday, 05/06/12 20:00
End:Tuesday, 05/06/12 23:59
Description:Caution: Noblemen travel a maximum distance of 30 fields.
The farm limit is active. Per farm level, 200 units are supported.
Noblemen reduce loyalty by 24 to 33 each time.

  • Increased starting build: Level 20 HQ, Level 30 Farm, Level 30 Warehouse, Level 1 Rally point, Level 25 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 4 Workshop.
  • 10 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • No bonus villages. Barbs grow to 3500 points.
  • Coin academy.
  • 1-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Player limit:100
Requirements for victory:
Speed:400
Unit speed:0.6
Sleep mode:No
Account sitting:No
Morale:Yes
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

» Tournament round ranking

#518 Jubilee 12

Start:Tuesday, 05/06/12 14:30
End:Tuesday, 05/06/12 18:30
Description:Caution: Noblemen travel a maximum distance of 40 fields.

  • Increased starting build: Level 5 HQ, Level 5 Farm, Level 5 Warehouse, Level 5 Barracks, Level 3 Smithy, Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine.
  • 45 minutes beginner protection. Ratio protection active for the first 5 hours, 30 minutes (30 per cent).
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Scouts can only scout units
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2500 points.
  • Coin academy.
  • 1-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 2.0 hours.
Player limit:100
Requirements for victory:This is a Knockout round. No restarts after nobling. Round will close to new registrations after 45 minutes. If you are nobled, you cannot then co-play another.
Speed:350
Unit speed:1
Sleep mode:No
Account sitting:No
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

» Tournament round ranking

#517 Jubilee 11

Start:Tuesday, 05/06/12 09:00
End:Tuesday, 05/06/12 14:00
Description:Caution: Noblemen travel a maximum distance of 10 fields.

  • 35 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • No bonus villages. Barbs grow to 1500 points.
  • Coin academy.
  • 5-member tribe limit.
  • Random starting location.
  • Militia not active.
Player limit:100
Requirements for victory:
Speed:300
Unit speed:0.5
Sleep mode:No
Account sitting:No
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

» Tournament round ranking

#506 Jubilee 10

Start:Monday, 04/06/12 23:00
End:Tuesday, 05/06/12 08:00
Description:Caution: Noblemen travel a maximum distance of 30 fields.

  • 50 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Church active.
  • No bonus villages. Barbs grow to 500 points.
  • Coin academy.
  • 3-member tribe limit.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 2.0 hours.
Player limit:100
Requirements for victory:
Speed:250
Unit speed:1
Sleep mode:No
Account sitting:Yes
Morale:No
Building queue:Yes

» Player ranking

» Tribal ranking

» Opponents defeated

» Opponents defeated tribal ranking

» Tournament round ranking

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