Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [1043] >1045< [1047] ... [1105]

#630 150 SPD .7 packets

Start: Aug 13,2012 09:30
End: Aug 14,2012 22:00
Description: Caution: Noblemen travel a maximum distance of 25 fields.

  • 30 minutes beginner protection. Ratio protection active for the first (20 per cent).
  • No paladin
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Units outside villages cannot be scouted
  • Church active.
  • Barbs and advanced bonus villages grow to 5000 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 6.0 hours.

Top player receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 150
Unit speed: 0.7
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#628 Knockout

Start: Aug 12,2012 14:30
End: Aug 12,2012 23:00
Description: Caution: Noblemen travel a maximum distance of 35 fields.

  • Increased starting build: Level 5 HQ, Level 5 Farm, Level 5 Warehouse, Level 5 Barracks, Level 3 Smithy, Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine.
  • 30 minutes beginner protection. Ratio protection active for the first (30 per cent).
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Scouts can only scout units
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2500 points.
  • Coin academy.
  • 1-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 2.0 hours.

Top player receives 100 premium points

Player limit: 100
Victory conditions: This is a Knockout Round, world will close to new registrations after 90 minutes, NO RESTARTS ALLOWED AFTER THIS TIME.
Speed: 275
Unit speed: 1
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#629 400 0.5 tribal Bash

Start: Aug 12,2012 09:00
End: Aug 12,2012 14:00
Description: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • Increased starting build: Level 5 HQ, Level 3 Farm, Level 3 Warehouse, Level 2 Smithy, Level 2 Timber camp, Level 2 Clay pit, Level 2 Iron mine.
  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 1500 points.
  • 3-member tribe limit.
  • Ability to choose starting direction.
  • Militia not active.

  • Top Tribe (in Opponents Defeated as Attacker) receives 30 premium points each

    Player limit: 100
    Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
    Speed: 400
    Unit speed: 0.5
    Sleep mode: No
    Account sitting: No
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #627 6 hour bash 300 spd

    Start: Aug 11,2012 20:00
    End: Aug 12,2012 02:00
    Description: Caution: No nobling.
    The farm limit is active. Per farm level, 200 units are supported.

    • Increased starting build: Level 3 HQ, Level 2 Warehouse, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
    • 30 minutes beginner protection.
    • Paladin active (no items)
    • Archers active.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • No bonus villages. Barbs grow to 3000 points.
    • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Random starting location.
    • Militia not active.

    Top player (in Opponents Defeated as Attacker) receives 100 premium points

    Player limit: 100
    Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
    Speed: 300
    Unit speed: 0.6
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #626 10 hours solo @365

    Start: Aug 11,2012 09:30
    End: Aug 11,2012 19:30
    Description: Caution: Noblemen travel a maximum distance of 30 fields.

    • Increased starting build: Level 5 HQ, Level 3 Farm, Level 3 Warehouse, Level 1 Barracks, Level 2 Smithy, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
    • 30 minutes beginner protection.
    • Paladin active (no items)
    • Archers active.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and bonus villages grow to 2000 points.
    • Coin academy.
    • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia not active.

    Top player receives 100 premium points

    Player limit: 100
    Victory conditions:
    Speed: 365
    Unit speed: 0.7
    Sleep mode: No
    Account sitting: Yes
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #625 5 hour Cat

    Start: Aug 10,2012 18:00
    End: Aug 10,2012 23:00
    Description: Caution: No nobling.
    The farm limit is active. Per farm level, 150 units are supported.

    • Increased starting build: Level 3 HQ, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
    • 30 minutes beginner protection.
    • No paladin
    • No archers.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • No bonus villages. Barbs grow to 1500 points.
    • 3-member tribe limit. No attacking tribemates. No outside support.
    • Ability to choose starting direction.
    • Militia not active.

    Top player receives 100 premium points

    Player limit: 100
    Victory conditions: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.
    Speed: 400
    Unit speed: 0.5
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #624 325 spd half price coins

    Start: Aug 10,2012 09:30
    End: Aug 10,2012 17:30
    Description: Caution: Noblemen travel a maximum distance of 50 fields.

    • Increased starting build: Level 5 HQ, Level 3 Farm, Level 3 Warehouse, Level 5 Smithy, Level 5 Timber camp, Level 5 Clay pit, Level 5 Iron mine, Level 3 Market, Level 3 Stable.
    • 30 minutes beginner protection.
    • No paladin
    • No archers.
    • Simple tech smithy.
    • Units outside villages cannot be scouted
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and advanced bonus villages grow to 1500 points.
    • Coin academy. Coins cost 14000 wood, 15000 clay, 12500 iron.
    • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia not active.

    Top player receives 100 premium points

    Player limit: 100
    Victory conditions:
    Speed: 300
    Unit speed: 0.6
    Sleep mode: No
    Account sitting: No
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #623 Overnight cluster

    Start: Aug 09,2012 22:00
    End: Aug 10,2012 08:30
    Description: Caution: Noblemen travel a maximum distance of 20 fields.
    Noblemen reduce loyalty by 16 to 40 each time.

    • 30 minutes beginner protection.
    • Paladin active (no items)
    • Archers active.
    • Simple tech smithy.
    • Units outside villages cannot be scouted
    • Church active.
    • Barbs and advanced bonus villages grow to 2750 points.
    • Coin academy.
    • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia not active.

    Top player receives 100 premium points

    Player limit: 100
    Victory conditions:
    Speed: 350
    Unit speed: 0.75
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #621 200 spd pkts Raised start

    Start: Aug 09,2012 09:30
    End: Aug 09,2012 21:30
    Description: Caution: Noblemen travel a maximum distance of 35 fields.

    • Increased starting build: Level 10 HQ, Level 10 Farm, Level 10 Warehouse, Level 1 Rally point, Level 5 Barracks, Level 5 Smithy, Level 5 Timber camp, Level 5 Clay pit, Level 5 Iron mine, Level 3 Workshop, Level 1 Statue.
    • 60 minutes beginner protection. Ratio protection active for the first (50 per cent).
    • Paladin active (no items)
    • Archers active.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and advanced bonus villages grow to 1500 points.
    • Packet academy.
    • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 1.0 hours.

    Top player receives 100 premium points

    Player limit: 100
    Victory conditions:
    Speed: 200
    Unit speed: 0.5
    Sleep mode: No
    Account sitting: Yes
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #620 400 spd 0.65 Nightcat

    Start: Aug 08,2012 22:00
    End: Aug 09,2012 04:00
    Description: Caution: No nobling.
    The farm limit is active. Per farm level, 150 units are supported.

    • 30 minutes beginner protection.
    • No paladin
    • Archers active.
    • Simple tech smithy.
    • Units outside villages cannot be scouted
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and advanced bonus villages grow to 5000 points.
    • 3-member tribe limit. No attacking tribemates. No leaving tribe.
    • Random starting location.
    • Militia active to maximum 2 villages. Duration 6.0 hours.

    Top player receives 100 premium points

    Player limit: 100
    Victory conditions: Catapult your opponents village. The player with the highest point villages wins. No nobling - two villages per player. Details.
    Speed: 400
    Unit speed: 0.65
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated