Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [1065] >1067< [1069] ... [1115]

#521 Jubilee 3

Start: Jun 02,2012 23:00
End: Jun 03,2012 08:00
Description: Caution: Noblemen travel a maximum distance of 50 fields.

  • Increased starting build: Level 3 Warehouse, Level 1 Timber camp, Level 1 Clay pit, Level 1 Iron mine.
  • 45 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Church active.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy.
  • 4-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Player limit: 100
Victory conditions: First PLAYER to hold 20 villages AND 100k points for a period of 60 minutes wins the round. If the winning conditions are not met by the end of the round, the player with the highest points wins the round. Details.
Speed: 300
Unit speed: 0.5
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#511 Jubilee 2

Start: Jun 02,2012 15:00
End: Jun 02,2012 21:00
Description: Caution: Noblemen travel a maximum distance of 10 fields.
The farm limit is active. Per farm level, 150 units are supported.

  • 25 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Church active.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 1500 points.
  • Coin academy.
  • 5-member tribe limit.
  • Random starting location.
  • Militia not active.
  • Militia not active.
  • Player limit: 100
    Victory conditions:
    Speed: 400
    Unit speed: 0.5
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #510 Jubilee 1

    Start: Jun 02,2012 09:00
    End: Jun 02,2012 14:00
    Description: Caution: Noblemen travel a maximum distance of 30 fields.

    • Increased starting build: Level 10 HQ, Level 10 Farm, Level 10 Warehouse, Level 5 Barracks, Level 8 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 10 Market, Level 5 Stable, Level 2 Workshop.
    • 20 minutes beginner protection. Ratio protection active for the first 1 hours, 30 minutes (20 per cent).
    • No paladin
    • Archers active.
    • Simple tech smithy.
    • No bonus villages. Barbs grow to 3000 points.
    • Coin academy. Coins cost 14000 wood, 15000 clay, 12500 iron.
    • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia not active.
    Player limit: 100
    Victory conditions:
    Speed: 400
    Unit speed: 0.8
    Sleep mode: No
    Account sitting: No
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #520 Jubilee warm up bash

    Start: Jun 01,2012 18:00
    End: Jun 01,2012 23:00
    Description: Caution: No nobling.
    The farm limit is active. Per farm level, 150 units are supported.

    • Increased starting build: Level 3 HQ, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
    • 45 minutes beginner protection.
    • Paladin active (no items)
    • No archers.
    • Simple tech smithy.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • No bonus villages. Barbs grow to 1500 points.
    • 3-member tribe limit. No attacking tribemates. No outside support.
    • Random starting location.
    • Militia not active.

    Top tribe (in Opponents Defeated as Attacker) receives 30 premium points each

    Player limit: 100
    Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
    Speed: 400
    Unit speed: 0.8
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #505 100 spd .5 packets

    Start: May 31,2012 10:00
    End: Jun 01,2012 17:30
    Description: Caution: Noblemen travel a maximum distance of 30 fields.

    • 75 minutes beginner protection. Ratio protection active for the first (50 per cent).
    • Paladin active (no items)
    • Archers active.
    • Unlimited tech smithy (10 levels per technology).
    • Church active.
    • Barbs and bonus villages grow to 1500 points.
    • Packet academy.
    • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 2.0 hours.

    Top player receives 100 premium points

    Player limit: 100
    Victory conditions:
    Speed: 100
    Unit speed: 0.5
    Sleep mode: Yes
    Account sitting: Yes
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #509 400 spd .5 cat No Farm Limit

    Start: May 30,2012 17:00
    End: May 30,2012 23:00
    Description: Caution: No nobling.

    • Increased starting build: Level 5 HQ, Level 4 Farm, Level 4 Warehouse, Level 2 Barracks, Level 3 Smithy, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 2 Stable.
    • 20 minutes beginner protection.
    • Paladin active (no items)
    • Archers active.
    • 15-tech smithy (3 levels per technology).
    • Units outside villages cannot be scouted
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and advanced bonus villages grow to 2000 points.
    • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Random starting location.
    • Militia not active.

    Top player receives 100 premium points In event of a tie, highest points + ODA will be decisive factor.

    Player limit: 100
    Victory conditions: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player. Details.
    Speed: 400
    Unit speed: 0.5
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #504 150 SPD .7 packets

    Start: May 28,2012 10:00
    End: May 30,2012 16:30
    Description: Caution: Noblemen travel a maximum distance of 25 fields.

    • 60 minutes beginner protection. Ratio protection active for the first 8 hours, 20 minutes (20 per cent).
    • No paladin
    • No archers.
    • Unlimited tech smithy (10 levels per technology).
    • Units outside villages cannot be scouted
    • Church active.
    • Barbs and advanced bonus villages grow to 5000 points.
    • Packet academy.
    • 3-member tribe limit. No attacking tribemates. No outside support.
    • Ability to choose starting direction.
    • Militia active to maximum 2 villages. Duration 6.0 hours.

    Top tribe receives 40 premium points each

    Player limit: 100
    Victory conditions:
    Speed: 150
    Unit speed: 0.7
    Sleep mode: Yes
    Account sitting: Yes
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #503 400 spd .6 Bash

    Start: May 27,2012 19:00
    End: May 27,2012 23:00
    Description: Caution: No nobling.
    The farm limit is active. Per farm level, 200 units are supported.

    • 100 minutes beginner protection.
    • Paladin active (no items)
    • Archers active.
    • Simple tech smithy.
    • Units outside villages cannot be scouted
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • No bonus villages. Barbs grow to 1000 points.
    • 3-member tribe limit.
    • Random starting location.
    • Militia not active.

    Top player (in Opponents Defeated as Attacker) receives 100 premium points

    Player limit: 100
    Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
    Speed: 400
    Unit speed: 0.6
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #502 Fast and Furious

    Start: May 27,2012 16:30
    End: May 27,2012 18:30
    Description: Caution: Noblemen travel a maximum distance of 50 fields.
    The farm limit is active. Per farm level, 200 units are supported.
    Noblemen reduce loyalty by 24 to 37 each time.

    • Increased starting build: Level 20 HQ, Level 30 Farm, Level 30 Warehouse, Level 1 Rally point, Level 25 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 4 Workshop.
    • 10 minutes beginner protection.
    • No paladin
    • No archers.
    • Simple tech smithy.
    • No bonus villages. Barbs grow to 3500 points.
    • Coin academy.
    • 1-member tribe limit. No attacking tribemates. No outside support.
    • Ability to choose starting direction.
    • Militia not active.

    Top player receives 100 premium points

    Player limit: 100
    Victory conditions: Caution: No Co-Playing & No Barb Nobling
    Speed: 400
    Unit speed: 1
    Sleep mode: No
    Account sitting: No
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #501 350 spd 0.5, raised start Solo

    Start: May 27,2012 10:00
    End: May 27,2012 16:00
    Description: Caution: Noblemen travel a maximum distance of 50 fields.
    The farm limit is active. Per farm level, 200 units are supported.

    • Increased starting build: Level 15 HQ, Level 20 Farm, Level 20 Warehouse, Level 10 Barracks, Level 15 Smithy, Level 20 Timber camp, Level 20 Clay pit, Level 20 Iron mine, Level 10 Market, Level 5 Stable, Level 2 Workshop.
    • 45 minutes beginner protection.
    • Paladin active (no items)
    • No archers.
    • Simple tech smithy.
    • Units outside villages cannot be scouted
    • Barbs and advanced bonus villages grow to 1500 points.
    • Coin academy. Coins cost 14000 wood, 28000 clay, 12500 iron.
    • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    • Militia not active.

    Top player receives 100 premium points

    Player limit: 100
    Victory conditions: This round has No Barb Nobling .
    Speed: 350
    Unit speed: 0.5
    Sleep mode: No
    Account sitting: Yes
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated