Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

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#374 150 spd 1 coins

Start: Feb 08,2012 10:00
End: Feb 09,2012 23:00
Description: Caution: Noblemen travel a maximum distance of 50 fields.

  • 60 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Church active.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 5-member tribe limit.
  • Ability to choose starting direction.
  • Militia not active.
Player limit: 100
Victory conditions:
Speed: 150
Unit speed: 0.6
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#370 125 Spd 1 coins R290

Start: Feb 06,2012 10:00
End: Feb 07,2012 22:30
Description: Caution: Noblemen travel a maximum distance of 50 fields.

  • 60 minutes beginner protection. Ratio protection active for the first 8 hours, 20 minutes (20 per cent).
  • No paladin
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Units outside villages cannot be scouted
  • Church active.
  • Barbs and advanced bonus villages grow to 5000 points.
  • Packet academy.
  • 6-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Player limit: 100
Victory conditions:
Speed: 150
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#369 200 spd pkts Raised start

Start: Feb 05,2012 10:00
End: Feb 05,2012 23:30
Description: Caution: Noblemen travel a maximum distance of 50 fields.
The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 20 HQ, Level 18 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 15 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Stable, Level 3 Workshop, Level 1 Statue.
  • 25 minutes beginner protection. Ratio protection active for the first (50 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 5000 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 200
Unit speed: 1
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#367 400 spd solo bash No Co Play

Start: Feb 04,2012 19:00
End: Feb 04,2012 23:59
Description: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • Increased starting build: Level 3 HQ, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
  • 60 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 3000 points.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.

Top player (in Opponents Defeated as Attacker) receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#366 Fast and Furious Barbless

Start: Feb 04,2012 16:30
End: Feb 04,2012 18:30
Description: Caution: Noblemen travel a maximum distance of 50 fields.
The farm limit is active. Per farm level, 200 units are supported.
Noblemen reduce loyalty by 24 to 37 each time.

  • Increased starting build: Level 20 HQ, Level 30 Farm, Level 30 Warehouse, Level 1 Rally point, Level 25 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 4 Workshop.
  • 10 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • No extra barbarian villages are created. No bonus villages. Barbs grow to 3500 points.
  • Coin academy.
  • 1-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions: Build Academy and Go! No extra barbs to run to :)
Speed: 400
Unit speed: 1
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#365 Rank Runner

Start: Feb 04,2012 09:30
End: Feb 04,2012 15:00
Description: Caution: Noblemen travel a maximum distance of 30 fields.
The farm limit is active. Per farm level, 150 units are supported.

  • Increased starting build: Level 3 HQ, Level 3 Warehouse, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
  • 20 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 150 per cent of village points.
  • Barbs and bonus villages grow to 1500 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.
#2 player receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#368 250 spd .7 coins 1 day

Start: Feb 03,2012 09:30
End: Feb 03,2012 23:30
Description: Caution: Noblemen travel a maximum distance of 50 fields.

  • 30 minutes beginner protection. Ratio protection active for the first 5 hours, 30 minutes (30 per cent).
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Scouts can only scout units
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 250
Unit speed: 0.7
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#372 250 spd 1 Cluster

Start: Feb 02,2012 09:30
End: Feb 02,2012 23:00
Description: Caution: Noblemen travel a maximum distance of 10 fields.

  • 30 minutes beginner protection. Ratio protection active for the first 2 hours (50 per cent).
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 2 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No outside support.
  • Random starting location.
  • Militia not active.

Top player receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 250
Unit speed: 1
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#371 100 spd 1 coins

Start: Jan 31,2012 09:30
End: Feb 01,2012 22:30
Description: Caution: Noblemen travel a maximum distance of 30 fields.

  • 75 minutes beginner protection. Ratio protection active for the first (50 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Barbs and bonus villages grow to 1500 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Player limit: 100
Victory conditions:
Speed: 100
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#362 150 SPD 1 packets

Start: Jan 30,2012 10:00
End: Jan 30,2012 23:00
Description: Caution: Noblemen travel a maximum distance of 25 fields.

  • 60 minutes beginner protection. Ratio protection active for the first 8 hours, 20 minutes (20 per cent).
  • No paladin
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Units outside villages cannot be scouted
  • Church active.
  • Barbs and advanced bonus villages grow to 5000 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 6.0 hours.

Top player receives 100 premium points

Player limit: 100
Victory conditions:
Speed: 150
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated