Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

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#256 12 Hour Conditional Win Round

Start: Sept 17,2011 10:00
End: Sept 17,2011 22:00
Description: Caution: Noblemen travel a maximum distance of 50 fields.

  • 25 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Player limit: 100
Victory conditions: First PLAYER to hold 20 villages AND 100k points for a period of 1 hour wins the round. If the winning conditions are not met by the end of the round, the player with the highest points wins the round. Details.
Top player receives 100 premium points

Speed: 300
Unit speed: 0.5
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#255 2 Days of 300x

Start: Sept 15,2011 09:00
End: Sept 16,2011 23:00
Description: Caution: Noblemen travel a maximum distance of 50 fields.

  • 25 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • No extra barbarian villages are created. No bonus villages. Barbs grow to 500 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Player limit: 100
Victory conditions: Top player receives 100 premium points

Speed: 300
Unit speed: 0.7
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#254 3 Days of 200x

Start: Sept 12,2011 09:00
End: Sept 14,2011 23:00
Description: Caution: Noblemen reduce loyalty by 19 to 40 each time.

  • 35 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Barbs and bonus villages grow to 1000 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Player limit: 100
Victory conditions: Top player receives 100 premium points

Speed: 200
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#253 7 Hour Solo Bash Round

Start: Sept 11,2011 16:30
End: Sept 11,2011 23:30
Description: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • Increased starting build: Level 3 HQ, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
  • 60 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 3000 points.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.
Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.
Top player (in Opponents Defeated as Attacker) receives 100 premium points

Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#252 7 Hour Cat Round

Start: Sept 11,2011 09:00
End: Sept 11,2011 16:00
Description: Caution: No nobling.

  • Increased starting build: Level 3 HQ, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
  • 20 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2500 points.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Player limit: 100
Victory conditions: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player.
Top player receives 100 premium points

Speed: 400
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#251 6 Hour Bash Round

Start: Sept 10,2011 17:30
End: Sept 10,2011 23:30
Description: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • Increased starting build: Level 3 HQ, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
  • 60 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 1500 points.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Random starting location.
  • Militia not active.
Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.
Top player (in Opponents Defeated as Attacker) receives 100 premium points

Speed: 400
Unit speed: 0.65
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#250 8 Hour Cluster Round

Start: Sept 10,2011 09:00
End: Sept 10,2011 17:00
Description: Caution: Noblemen travel a maximum distance of 10 fields.
The farm limit is active. Per farm level, 150 units are supported.

  • 25 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 1500 points.
  • Coin academy.
  • 3-member tribe limit.
  • Random starting location.
  • Militia not active.
Player limit: 100
Victory conditions: Top player receives 100 premium points

Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#249 Mid Week Round

Start: Sept 05,2011 10:00
End: Sept 09,2011 22:30
Description: Caution: Noblemen travel a maximum distance of 50 fields.

  • 60 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Church active.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 5-member tribe limit.
  • Ability to choose starting direction.
  • Militia not active.
Player limit: 100
Victory conditions: Top player receives 200 premium points. Players in the top tribe receive 30 premium points each. Player in the top tribe must be in the top 50 and have at least 4 villages to receive a prize.

Speed: 150
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#248 12 Hour Conditional Win Round

Start: Sept 04,2011 10:00
End: Sept 04,2011 22:00
Description: Caution: Noblemen travel a maximum distance of 50 fields.

  • 25 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Player limit: 100
Victory conditions: First PLAYER to hold 20 villages AND 100k points for a period of 1 hour wins the round. If the winning conditions are not met by the end of the round, the player with the highest points wins the round. Details.
Top player receives 100 premium points

Speed: 300
Unit speed: 0.5
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#247 7 Hour Bash Round

Start: Sept 03,2011 16:30
End: Sept 03,2011 23:30
Description: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • Increased starting build: Level 3 HQ, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
  • 20 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 1500 points.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Random starting location.
  • Militia not active.
Player limit: 100
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.
Top player (in Opponents Defeated as Attacker) receives 100 premium points

Speed: 400
Unit speed: 0.65
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated