Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

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#8034 2 hour N9 Lightning

Start: Oct 22, 06:30
End: Oct 22, 08:30
Description:
  • Building levels: N9
  • Resource production: 3x
  • Beginner protection: 10 minutes
  • Paladin: No
  • Archers: Disabled
  • Church: Disabled
  • Watchtower: Disabled
  • Techology: Simple
  • Nobleman: Gold coins
    28000 30000 25000
  • Loyalty decrease: 20 - 35
  • Nobleman max distance: 50 fields
  • Prevent conquering barbarian villages: Disabled
  • Fake limit (%pop): 1 %
  • Farm limit (Units/lvl): 0
  • Barbarian villages: 14 per player
  • Bonus villages: 2 per player
  • Speed of abandoned village growth: 0.6
  • Abandoned villages grow up to: 2000 points
  • Space between villages: increased
  • Max. tribe members: 2
  • No tribe leave: Enabled
  • Outside support block: Simple, arrival
  • NO Friendly fire: Enabled
  • No tribe join: Disabled
  • Restart after being nobled: Enabled
  • Account manager: Enabled
  • Farming assistent: Enabled
  • Attack gap: 100 ms
Victory conditions:
Speed: 400
Unit speed: 3
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#8033 5 hour N4 Conditional

Start: Oct 22, 01:00
End: Oct 22, 03:25
Description:
  • Building levels: N4 Wall 0
  • Resource production: 0.8x
  • Beginner protection: 20 minutes
  • Paladin: Enabled, one per player
  • Archers: Enabled
  • Church: Disabled
  • Watchtower: Disabled
  • Techology: Simple
  • Nobleman: Gold coins
    7000 7500 6250
  • Loyalty decrease: 30 - 45
  • Nobleman max distance: 100 fields
  • Prevent conquering barbarian villages: Disabled
  • Fake limit (%pop): 1 %
  • Farm limit (Units/lvl): 0
  • Barbarian villages: 5 per player
  • Bonus villages: 1 per player
  • Speed of abandoned village growth: 0.7
  • Abandoned villages grow up to: 2000 points
  • Space between villages: reduced
  • Max. tribe members: 3
  • No tribe leave: Enabled
  • Outside support block: Simple, sending
  • NO Friendly fire: Enabled
  • No tribe join: Disabled
  • Restart after being nobled: Enabled
  • Account manager: Enabled
  • Farming assistent: Enabled
  • Attack gap: 100 ms
Victory conditions: First to 25 villages gains 50PP and ends the round
Speed: 380
Unit speed: 0.38
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#8032 6 hour N3 Deathmatch

Start: Oct 21, 18:30
End: Oct 22, 00:30
Description:
NO RESTARTS
  • Building levels: N3 Wall 0
  • Resource production: 2x
  • Beginner protection: 15 minutes
  • Paladin: Enabled, one per player
  • Archers: Enabled
  • Church: Disabled
  • Watchtower: Disabled
  • Techology: 3 level (up to 15)
  • Nobleman: Gold coins
    28000 30000 25000
  • Loyalty decrease: 45 - 60
  • Nobleman max distance: 0 fields
  • Prevent conquering barbarian villages: Disabled
  • Fake limit (%pop): 0 %
  • Farm limit (Units/lvl): 0
  • Barbarian villages: 13 per player
  • Bonus villages: 2 per player
  • Speed of abandoned village growth: 0.9
  • Abandoned villages grow up to: 3000 points
  • Space between villages: reduced
  • Max. tribe members: 3
  • No tribe leave: Enabled
  • Outside support block: Simple, sending
  • NO Friendly fire: Enabled
  • No tribe join: Disabled
  • Restart after being nobled: Disabled
  • Account manager: Enabled
  • Farming assistent: Enabled
  • Attack gap: 50 ms
Victory conditions:

Rank 1 gains 75PP

Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#8031 4 hour N5 Bash

Start: Oct 21, 14:10
End: Oct 21, 18:10
Description:
  • Building levels: N5
  • Resource production: 2x
  • Beginner protection: 30 minutes
  • Paladin: Enabled, one per player
  • Archers: Enabled
  • Church: Disabled
  • Watchtower: Disabled
  • Techology: Simple
  • Nobleman: Gold coins
    28000 30000 25000
  • Loyalty decrease: 20 - 35
  • Nobleman max distance: 0 fields
  • Prevent conquering barbarian villages: Disabled
  • Fake limit (%pop): 0 %
  • Farm limit (Units/lvl): 150
  • Barbarian villages: 6.5 per player
  • Bonus villages: 1.5 per player
  • Speed of abandoned village growth: 0.5
  • Abandoned villages grow up to: 1500 points
  • Space between villages: normal
  • Max. tribe members: 3
  • No tribe leave: Enabled
  • Outside support block: No, sending
  • NO Friendly fire: Enabled
  • No tribe join: Disabled
  • Restart after being nobled: Enabled
  • Account manager: Enabled
  • Farming assistent: Enabled
  • Attack gap: 100 ms
Victory conditions: Rank 1 ODA gains 50PP
Speed: 300
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#8030 4 hour N2 No Pain No Gain

Start: Oct 21, 09:50
End: Oct 21, 13:50
Description:
  • Building levels: N2 Wall 0
  • Resource production: 0.2x
  • Beginner protection: 25 minutes
  • Paladin: Enabled, one per player
  • Archers: Enabled
  • Church: Disabled
  • Watchtower: Disabled
  • Techology: Simple
  • Nobleman: Packets, The first 3 nobleman have constant building costs, the 4th costs 4 times as many resources, the 5th 5 times
    28000 30000 25000
  • Loyalty decrease: 30 - 45
  • Nobleman max distance: 50 fields
  • Prevent conquering barbarian villages: Disabled
  • Fake limit (%pop): 1 %
  • Farm limit (Units/lvl): 750
  • Barbarian villages: 15 per player
  • Bonus villages: 5 per player
  • Speed of abandoned village growth: 1
  • Abandoned villages grow up to: 3000 points
  • Space between villages: reduced
  • Max. tribe members: 3
  • No tribe leave: Enabled
  • Outside support block: Simple, sending
  • NO Friendly fire: Enabled
  • No tribe join: Disabled
  • Restart after being nobled: Enabled
  • Account manager: Enabled
  • Farming assistent: Enabled
  • Attack gap: 50 ms
Victory conditions: Rank 1 gains 50PP
Speed: 400
Unit speed: 0.3
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#8029 8 hour N1

Start: Oct 21, 01:20
End: Oct 21, 09:20
Description:
  • Building levels: N1
  • Resource production: 1x
  • Beginner protection: 20 minutes
  • Paladin: Enabled, one per player
  • Archers: Disabled
  • Church: Disabled
  • Watchtower: Disabled
  • Techology: Simple
  • Nobleman: Gold coins
    28000 30000 25000
  • Loyalty decrease: 20 - 35
  • Nobleman max distance: 25 fields
  • Prevent conquering barbarian villages: Enabled
  • Fake limit (%pop): 1 %
  • Farm limit (Units/lvl): 0
  • Barbarian villages: 6 per player
  • Bonus villages: 1 per player
  • Speed of abandoned village growth: 0.6
  • Abandoned villages grow up to: 1500 points
  • Space between villages: reduced
  • Max. tribe members: 3
  • No tribe leave: Enabled
  • Outside support block: Simple, sending
  • NO Friendly fire: Enabled
  • No tribe join: Disabled
  • Restart after being nobled: Enabled
  • Account manager: Enabled
  • Farming assistent: Enabled
  • Attack gap: 150 ms
Victory conditions:
Speed: 150
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#8028 4 hour N1

Start: Oct 20, 21:00
End: Oct 21, 01:00
Description:
  • Building levels: N1
  • Resource production: 1x
  • Beginner protection: 30 minutes
  • Paladin: No
  • Archers: Disabled
  • Church: Disabled
  • Watchtower: Disabled
  • Techology: 10 level
  • Nobleman: Gold coins
    28000 30000 25000
  • Loyalty decrease: 20 - 35
  • Nobleman max distance: 30 fields
  • Prevent conquering barbarian villages: Disabled
  • Fake limit (%pop): 1 %
  • Farm limit (Units/lvl): 0
  • Barbarian villages: 5 per player
  • Bonus villages: 0.5 per player
  • Speed of abandoned village growth: 0.7
  • Abandoned villages grow up to: 2000 points
  • Space between villages: normal
  • Max. tribe members: 1
  • No tribe leave: Enabled
  • Outside support block: Simple, sending
  • NO Friendly fire: Enabled
  • No tribe join: Disabled
  • Restart after being nobled: Enabled
  • Account manager: Enabled
  • Farming assistent: Enabled
  • Attack gap: 100 ms
Victory conditions: Rank 1 gains 50PP
Speed: 350
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#8027 3 days x250

Start: Oct 18, 08:30
End: Oct 20, 20:30
Description:
Victory conditions: Top player receives 100 premium points
Speed: 250
Unit speed: 0.7
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#8026 barbs barbs barbs

Start: Oct 18, 01:30
End: Oct 18, 08:00
Description:
Caution: The farm limit is active. Per farm level, 600 units are supported.
Noblemen reduce loyalty by 100 to 100 each time.

  • Increased starting build: Level 20 HQ, Level 30 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 0 Wall, Level 1 Workshop.
  • 15 minutes beginner protection. Ratio protection active for the first 25 minutes (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Packet academy. Nobleman prices are constant.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions:
Speed: 400
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#8025 5 hour No haul Round

Start: Oct 17, 20:00
End: Oct 18, 01:00
Description: Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 10 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 10 Smithy, Level 20 Timber camp, Level 20 Clay pit, Level 20 Iron mine, Level 5 Market, Level 5 Stable, Level 5 Wall.
  • 15 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions: Top player receives 100 premium points

Speed: 350
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated