Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [258] >260< [262] ... [990]

#7642 8 hours x300 Half priced nobles

Start: Jun 13,2021 00:00
End: Jun 13,2021 08:00
Description:
  • Increased starting build: Level 5 HQ, Level 5 Farm, Level 10 Warehouse, Level 5 Barracks, Level 3 Smithy, Level 4 Timber camp, Level 4 Clay pit, Level 4 Iron mine.
  • 20 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions:
Speed: 300
Unit speed: 0.7
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#7643 6 hour No haul Round

Start: Jun 12,2021 17:30
End: Jun 12,2021 23:30
Description: Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 10 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 10 Barracks, Level 10 Smithy, Level 20 Timber camp, Level 20 Clay pit, Level 20 Iron mine, Level 5 Market, Level 5 Stable, Level 5 Wall.
  • 15 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions: Top player receives 100 premium points

Speed: 400
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#7641 4 Hour Cat Round

Start: Jun 12,2021 13:00
End: Jun 12,2021 17:00
Description: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player.
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#7640 4 hour Bash

Start: Jun 12,2021 08:30
End: Jun 12,2021 12:30
Description: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.Top player receives 100 premium points

Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#7639 Night No hauls

Start: Jun 11,2021 23:00
End: Jun 12,2021 08:00
Description: Caution: Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 20 Barracks, Level 20 Smithy, Level 20 Timber camp, Level 20 Clay pit, Level 20 Iron mine, Level 10 Market, Level 10 Stable, Level 5 Wall.The farm limit is active.

  • Per farm level, 1000 units are supported.
  • 15 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Packet academy. Nobleman prices are constant.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions:
Speed: 350
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#7638 2 Day 200 Speed Rank Runner

Start: Jun 09,2021 08:30
End: Jun 11,2021 22:30
Description: Caution: Noblemen travel a maximum distance of 25 fields.

  • 30 minutes beginner protection.
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Barbs and advanced bonus villages grow to 1500 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions: #2 player receives 100 premium points

Speed: 200
Unit speed: 0.6
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#7637 8 Hour Cluster

Start: Jun 09,2021 00:00
End: Jun 09,2021 08:00
Description: Caution: Noblemen travel a maximum distance of 25 fields.

  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 500 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions:
Speed: 350
Unit speed: 0.4
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#7636 1 day 200 speed

Start: Jun 08,2021 08:30
End: Jun 08,2021 23:30
Description:
  • 30 minutes beginner protection.
  • No paladin
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Barbs and advanced bonus villages grow to 1000 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions:
Speed: 200
Unit speed: 0.6
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#7635 8 hours x300

Start: Jun 08,2021 00:00
End: Jun 08,2021 08:00
Description: Caution: Noblemen travel a maximum distance of 20 fields.
The farm limit is active. Per farm level, 1000 units are supported.

  • 15 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Packet academy. Nobleman prices are constant.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions:
Speed: 300
Unit speed: 0.6
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#7634 Race to 10 Villages

Start: Jun 07,2021 19:30
End: Jun 07,2021 23:29
Description:
  • 10 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 2500 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 3.0 hours.
Victory conditions: The Round ends when the first player reaches 10 villages, that player will receive 100 premium points

Speed: 400
Unit speed: 0.8
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated