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Lead your city from the stone age through the centuries and forge a vast empire!
Heroes of History – Expand your city, gather mythical heroes and battle your way through history!
Rise of Cultures – Build your city, unlock old civilizations and fight strategic battles!
Explore a mysterious world, dive into adventures, and take care of your village!
Choose between elves and humans and build a mystical city in a fantasy world!
Build majestic cities, create a strong alliance, choose your patron god and conquer the world!
Tribal Wars 2 – build and fortify your medieval castle
Explore the wild frontier and experience exciting adventures and duels. The West awaits you!
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
| Start: | Mar 20,2017 10:00 |
| End: | Mar 22,2017 10:00 |
| Description: | Caution: Noblemen travel a maximum distance of 100 fields.
|
| Victory conditions: | Top player receives 200 premium points. Players in the top tribe receive 30 premium points each. Player in the top tribe must be in the top 50 and have at least 25 villages to receive a prize. |
| Speed: | 200 |
| Unit speed: | 0.7 |
| Sleep mode: | Yes |
| Account sitting: | No |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
| Start: | Mar 20,2017 00:00 |
| End: | Mar 20,2017 09:00 |
| Description: | Caution: Noblemen travel a maximum distance of 100 fields.
|
| Victory conditions: | |
| Speed: | 200 |
| Unit speed: | 0.7 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
| Start: | Mar 19,2017 19:00 |
| End: | Mar 19,2017 23:00 |
| Description: | |
| Victory conditions: | |
| Speed: | 400 |
| Unit speed: | 0.6 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
| Start: | Mar 19,2017 15:00 |
| End: | Mar 19,2017 18:00 |
| Description: | |
| Victory conditions: | |
| Speed: | 400 |
| Unit speed: | 0.6 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
| Start: | Mar 19,2017 10:00 |
| End: | Mar 19,2017 14:00 |
| Description: | |
| Victory conditions: | |
| Speed: | 400 |
| Unit speed: | 0.6 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
| Start: | Mar 18,2017 22:00 |
| End: | Mar 19,2017 01:00 |
| Description: | Caution: Noblemen travel a maximum distance of 100 fields. Increased starting build: Level 10 HQ, Level 10 Farm, Level 10 Warehouse, Level 15 Barracks, Level 15 Smithy, Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine, Level 10 Market, Level 5 Stable, Level 5 Wall. 15 minutes beginner protection. Ratio protection active for the first 20 minutes (10 per cent).Paladin active (no items) No archers. Simple tech smithy. Fake limit active. Minimum attack force is 1 per cent of village points. Barbs and advanced bonus villages grow to 800 points. Coin academy. 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support. Ability to choose starting direction. Militia not active. |
| Victory conditions: | |
| Speed: | 400 |
| Unit speed: | 0.6 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
| Start: | Mar 18,2017 18:00 |
| End: | Mar 18,2017 21:00 |
| Description: | Increased starting build: Level 6 HQ, Level 6 Farm, Level 6 Warehouse, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine. 20 minutes beginner protection. No paladin No archers. 15-tech smithy (3 levels per technology). Fake limit active. Minimum attack force is 1 per cent of village points. Barbs and advanced bonus villages grow to 500 points. Packet academy. 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support. Ability to choose starting direction. Militia not active. |
| Victory conditions: | |
| Speed: | 375 |
| Unit speed: | 0.85 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | No |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
| Start: | Mar 18,2017 14:00 |
| End: | Mar 18,2017 17:00 |
| Description: | Increased starting build: Level 6 HQ, Level 6 Farm, Level 6 Warehouse, Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine. 20 minutes beginner protection. No paladin No archers. 15-tech smithy (3 levels per technology). Fake limit active. Minimum attack force is 1 per cent of village points. Barbs and advanced bonus villages grow to 500 points. Packet academy. 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support. Ability to choose starting direction. Militia not active. |
| Victory conditions: | |
| Speed: | 375 |
| Unit speed: | 0.85 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | No |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
| Start: | Mar 18,2017 10:00 |
| End: | Mar 18,2017 13:00 |
| Description: | Caution: Noblemen travel a maximum distance of 100 fields. Increased starting build: Level 20 HQ, Level 30 Farm, Level 20 Warehouse, Level 15 Barracks, Level 15 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 10 Stable, Level 5 Wall. 15 minutes beginner protection. Ratio protection active for the first 20 minutes (10 per cent). Paladin active (no items) No archers. Simple tech smithy. Fake limit active. Minimum attack force is 1 per cent of village points. Barbs and advanced bonus villages grow to 800 points. Coin academy. 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support. Ability to choose starting direction. Militia not active. |
| Victory conditions: | |
| Speed: | 400 |
| Unit speed: | 0.6 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
| Start: | Mar 17,2017 17:00 |
| End: | Mar 17,2017 22:00 |
| Description: | |
| Victory conditions: | |
| Speed: | 400 |
| Unit speed: | 0.6 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
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