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Lead your city from the stone age through the centuries and forge a vast empire!
Heroes of History – Expand your city, gather mythical heroes and battle your way through history!
Rise of Cultures – Build your city, unlock old civilizations and fight strategic battles!
Explore a mysterious world, dive into adventures, and take care of your village!
Choose between elves and humans and build a mystical city in a fantasy world!
Build majestic cities, create a strong alliance, choose your patron god and conquer the world!
Tribal Wars 2 – build and fortify your medieval castle
Explore the wild frontier and experience exciting adventures and duels. The West awaits you!
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
| Start: | Jan 15,2017 16:00 |
| End: | Jan 15,2017 20:00 |
| Description: | Caution: Noblemen travel a maximum distance of 100 fields. no barb nobling, nobles reduce loyalty by 100 Increased starting build: Level 20 HQ, Level 30 Farm, Level 20 Warehouse, Level 15 Barracks, Level 15 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 10 Stable, Level 5 Wall. 15 minutes beginner protection. Ratio protection active for the first 20 minutes (10 per cent). Paladin active (no items) No archers. Simple tech smithy. Fake limit active. Minimum attack force is 1 per cent of village points. Barbs and advanced bonus villages grow to 800 points. Coin academy. 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support. Ability to choose starting direction. Militia not active. |
| Victory conditions: | |
| Speed: | 350 |
| Unit speed: | 0.6 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
| Start: | Jan 15,2017 10:00 |
| End: | Jan 15,2017 15:00 |
| Description: | |
| Victory conditions: | top player receives 100pp |
| Speed: | 400 |
| Unit speed: | 0.6 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | No |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
| Start: | Jan 14,2017 21:00 |
| End: | Jan 15,2017 01:00 |
| Description: | Caution: Noblemen travel a maximum distance of 100 fields. Increased starting build: Level 20 HQ, Level 30 Farm, Level 20 Warehouse, Level 15 Barracks, Level 15 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 10 Stable, Level 5 Wall. 15 minutes beginner protection. Ratio protection active for the first 20 minutes (10 per cent). Paladin active (no items) No archers. Simple tech smithy. Fake limit active. Minimum attack force is 1 per cent of village points. Barbs and advanced bonus villages grow to 800 points. Coin academy. 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support. Ability to choose starting direction. Militia not active. |
| Victory conditions: | |
| Speed: | 400 |
| Unit speed: | 0.6 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
| Start: | Jan 14,2017 15:00 |
| End: | Jan 14,2017 20:00 |
| Description: | Caution: Noblemen travel a maximum distance of 75 fields. Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine. 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent). Paladin active (no items) Archers active. Simple tech smithy. Fake limit active. Minimum attack force is 1 per cent of village points. Barbs and advanced bonus villages grow to 1500 points. Coin academy. 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support. Ability to choose starting direction. Militia active to maximum 2 villages. Duration 1.0 hours. |
| Victory conditions: | |
| Speed: | 400 |
| Unit speed: | 0.4 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
| Start: | Jan 14,2017 09:00 |
| End: | Jan 14,2017 14:00 |
| Description: | Caution: No nobling. The farm limit is active. Per farm level, 150 units are supported. 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent). Paladin active (no items) Archers active. Simple tech smithy. Fake limit active. Minimum attack force is 1 per cent of village points. Barbs and advanced bonus villages grow to 1500 points. 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support. Ability to choose starting direction. Militia active to maximum 2 villages. Duration 1.0 hours. |
| Victory conditions: | top player receives 100pp |
| Speed: | 300 |
| Unit speed: | 0.7 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
| Start: | Jan 13,2017 21:00 |
| End: | Jan 14,2017 01:00 |
| Description: | Caution: Noblemen travel a maximum distance of 75 fields. Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine. 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent). Paladin active (no items) Archers active. Simple tech smithy. Fake limit active. Minimum attack force is 1 per cent of village points. Barbs and advanced bonus villages grow to 1500 points. Coin academy. 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support. Ability to choose starting direction. Militia active to maximum 2 villages. Duration 1.0 hours. |
| Victory conditions: | |
| Speed: | 400 |
| Unit speed: | 0.4 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
| Start: | Jan 13,2017 15:00 |
| End: | Jan 13,2017 20:00 |
| Description: | |
| Victory conditions: | |
| Speed: | 350 |
| Unit speed: | 0.6 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
| Start: | Jan 13,2017 10:00 |
| End: | Jan 13,2017 14:00 |
| Description: | |
| Victory conditions: | |
| Speed: | 400 |
| Unit speed: | 0.4 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
| Start: | Jan 12,2017 18:00 |
| End: | Jan 12,2017 23:00 |
| Description: | |
| Victory conditions: | |
| Speed: | 400 |
| Unit speed: | 0.4 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
| Start: | Jan 12,2017 11:00 |
| End: | Jan 12,2017 17:00 |
| Description: | |
| Victory conditions: | top player receives 100pp |
| Speed: | 350 |
| Unit speed: | 0.6 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
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