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Lead your city from the stone age through the centuries and forge a vast empire!
Heroes of History – Expand your city, gather mythical heroes and battle your way through history!
Rise of Cultures – Build your city, unlock old civilizations and fight strategic battles!
Explore a mysterious world, dive into adventures, and take care of your village!
Choose between elves and humans and build a mystical city in a fantasy world!
Build majestic cities, create a strong alliance, choose your patron god and conquer the world!
Tribal Wars 2 – build and fortify your medieval castle
Explore the wild frontier and experience exciting adventures and duels. The West awaits you!
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
| Start: | Dec 26,2016 18:00 |
| End: | Dec 26,2016 23:00 |
| Description: | Caution: Noblemen travel a maximum distance of 75 fields. Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine. 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent). Paladin active (no items) Archers active. Simple tech smithy. Fake limit active. Minimum attack force is 1 per cent of village points. Barbs and advanced bonus villages grow to 1500 points. Coin academy. 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support. Ability to choose starting direction. Militia active to maximum 2 villages. Duration 1.0 hours. |
| Victory conditions: | |
| Speed: | 400 |
| Unit speed: | 0.4 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
| Start: | Dec 26,2016 10:00 |
| End: | Dec 26,2016 17:00 |
| Description: | Caution: Noblemen travel a maximum distance of 100 fields.
|
| Victory conditions: | |
| Speed: | 300 |
| Unit speed: | 0.7 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
| Start: | Dec 25,2016 16:00 |
| End: | Dec 25,2016 22:00 |
| Description: | Caution: Noblemen travel a maximum distance of 15 fields. 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent). Paladin active (no items) Archers active. Simple tech smithy. Fake limit active. Minimum attack force is 1 per cent of village points. Barbs and advanced bonus villages grow to 3000 points. Coin academy. 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support. Ability to choose starting direction. Militia active to maximum 2 villages. Duration 1.0 hours. |
| Victory conditions: | |
| Speed: | 300 |
| Unit speed: | 0.6 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
| Start: | Dec 25,2016 10:00 |
| End: | Dec 25,2016 15:00 |
| Description: | Caution: Noblemen travel a maximum distance of 75 fields. Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine. 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent). Paladin active (no items) Archers active. Simple tech smithy. Fake limit active. Minimum attack force is 1 per cent of village points. Barbs and advanced bonus villages grow to 1500 points. Coin academy. 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support. Ability to choose starting direction. Militia active to maximum 2 villages. Duration 1.0 hours. |
| Victory conditions: | Happy Xmas! |
| Speed: | 400 |
| Unit speed: | 0.4 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
| Start: | Dec 24,2016 10:00 |
| End: | Dec 24,2016 22:00 |
| Description: | Caution: Noblemen travel a maximum distance of 100 fields.
|
| Victory conditions: | |
| Speed: | 200 |
| Unit speed: | 0.7 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
| Start: | Dec 23,2016 17:00 |
| End: | Dec 23,2016 22:00 |
| Description: | |
| Victory conditions: | |
| Speed: | 400 |
| Unit speed: | 0.4 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
| Start: | Dec 23,2016 10:00 |
| End: | Dec 23,2016 16:00 |
| Description: | Caution: No nobling. The farm limit is active. Per farm level, 150 units are supported. 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent). Paladin active (no items) Archers active. Simple tech smithy. Fake limit active. Minimum attack force is 1 per cent of village points. Barbs and advanced bonus villages grow to 1500 points. 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support. Ability to choose starting direction. Militia active to maximum 2 villages. Duration 1.0 hours. |
| Victory conditions: | |
| Speed: | 300 |
| Unit speed: | 0.7 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
| Start: | Dec 22,2016 18:00 |
| End: | Dec 23,2016 00:00 |
| Description: | Caution: Noblemen travel a maximum distance of 15 fields. 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent). Paladin active (no items) Archers active. Simple tech smithy. Fake limit active. Minimum attack force is 1 per cent of village points. Barbs and advanced bonus villages grow to 3000 points. Coin academy. 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support. Ability to choose starting direction. Militia active to maximum 2 villages. Duration 1.0 hours. |
| Victory conditions: | |
| Speed: | 350 |
| Unit speed: | 0.6 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
| Start: | Dec 22,2016 11:00 |
| End: | Dec 22,2016 17:00 |
| Description: | Caution: Noblemen travel a maximum distance of 75 fields. Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine. 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent). Paladin active (no items) Archers active. Simple tech smithy. Fake limit active. Minimum attack force is 1 per cent of village points. Barbs and advanced bonus villages grow to 1500 points. Coin academy. 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support. Ability to choose starting direction. Militia active to maximum 2 villages. Duration 1.0 hours. |
| Victory conditions: | |
| Speed: | 400 |
| Unit speed: | 0.4 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
| Start: | Dec 19,2016 10:00 |
| End: | Dec 22,2016 10:00 |
| Description: | Caution: Noblemen travel a maximum distance of 100 fields.
|
| Victory conditions: | Top player receives 300 premium points. Players in the top tribe receive 50 premium points each. Player in the top tribe must be in the top 50 and have at least 30 villages to receive a prize. |
| Speed: | 200 |
| Unit speed: | 0.75 |
| Sleep mode: | No |
| Account sitting: | No |
| Morale: | Yes |
| Rankings | » Player rankings » Tribe rankings » Player opponents defeated » Tribe opponents defeated |
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