Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [873] >875< [877] ... [989]

#1210 2 hour NO HAULS

Start: Sep 29,2013 22:00
End: Sep 30,2013 00:00
Description: Caution:
Double production
*NO HAULS*
No nobling of barbarians
The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 100 to 100 each time.

  • Increased starting build: Level 20 HQ, Level 30 Farm, Level 30 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
  • 5 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Scouts can only scout units
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 7500 points.
  • Packet academy. Nobleman prices are constant.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions: Top player receives 100 premium points
Speed: 375
Unit speed: 1
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1209 12 hour CLUSTER x 200

Start: Sep 29,2013 09:00
End: Sep 29,2013 21:00
Description: Caution:
Noblemen travel a maximum distance of 10 fields.

The farm limit is active. Per farm level, 1000 units are supported.

  • 35 minutes beginner protection. Ratio protection active for the first 4 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3500 points.
  • Coin academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions: Top tribe receives 50 premium points each
Speed: 200
Unit speed: 0.85
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1208 Night Round x 100

Start: Sep 29,2013 01:00
End: Sep 29,2013 08:00
Description: Caution:
Smaller World
Reduced distance between villages

  • 55 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Packet academy.
  • 2-member tribe limit.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions: Top player receives 50 premium points
Speed: 100
Unit speed: 1
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1207 5 hour x 350

Start: Sep 28,2013 19:00
End: Sep 29,2013 00:00
Description: Caution:
The farm limit is active. Per farm level, 150 units are supported.

  • Increased starting build: Level 10 HQ, Level 9 Farm, Level 8 Warehouse, Level 7 Barracks, Level 6 Smithy, Level 5 Timber camp, Level 4 Clay pit, Level 3 Iron mine, Level 2 Market, Level 1 Stable.
  • 25 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Scouts can only scout units
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Packet academy. Nobleman prices are constant.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions: Top player receives 100 premium points
Speed: 350
Unit speed: 0.5
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1206 5 hour CAT

Start: Sep 28,2013 13:00
End: Sep 28,2013 18:00
Description: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions: Top player receives 100 premium points
Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player.
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1205 1 day x 400

Start: Sep 27,2013 12:00
End: Sep 28,2013 12:00
Description: Caution:
The farm limit is active. Per farm level, 150 units are supported.

  • Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 25 minutes beginner protection. Ratio protection active for the first 6 hours (20 per cent).
  • Paladin active (no items)
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Church active.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Coin academy. Coins cost 18000 wood, 20000 clay, 15000 iron.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions: Top player receives 100 premium points
Speed: 400
Unit speed: 0.9
Sleep mode: Yes
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1204 Solo No Hauls ODA

Start: Sep 26,2013 11:00
End: Sep 27,2013 11:00
Description:
Caution:
No Hauls
No nobling of barbarians
The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 20 to 20 each time.
Night Bonus 2-6am (Defense x 2)
Double Production

  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
  • 60 minutes beginner protection. Ratio protection active for the first 6 hours (20 per cent).
  • Paladin active (no items)
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 7500 points.
  • Packet academy.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia active to maximum 10 villages. Duration 1.0 hours.
Victory conditions: Top player (in Opponents Defeated as Attacker) receives 100 premium points
Speed: 400
Unit speed: 0.2
Sleep mode: Yes
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1202 1 day x 375

Start: Sep 25,2013 10:00
End: Sep 26,2013 10:00
Description: Caution:
The farm limit is active. Per farm level, 150 units are supported.

  • Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 45 minutes beginner protection. Ratio protection active for the first 6 hours (20 per cent).
  • No paladin
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Scouts can only scout units
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 7500 points.
  • Packet academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 10 villages. Duration 1.0 hours.
Victory conditions: Top player receives 100 premium points
Speed: 375
Unit speed: 0.4
Sleep mode: Yes
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1201 2 day x 200

Start: Sep 23,2013 09:30
End: Sep 25,2013 09:30
Description: Caution:
The farm limit is active. Per farm level, 150 units are supported.

  • 65 minutes beginner protection. Ratio protection active for the first 6 hours (20 per cent).
  • Paladin active (no items)
  • Archers active.
  • Unlimited tech smithy (10 levels per technology).
  • Scouts can only scout units
  • Church active.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 4500 points.
  • Coin academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 5 villages. Duration 1.0 hours.
Victory conditions:
Speed: 200
Unit speed: 0.5
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1200 12 hour CLUSTER

Start: Sep 22,2013 11:00
End: Sep 22,2013 23:00
Description: Caution: Noblemen travel a maximum distance of 15 fields.

  • 45 minutes beginner protection. Ratio protection active for the first 6 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 5500 points.
  • Coin academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 5 villages. Duration 1.0 hours.
Victory conditions: Top player receives 100 premium points
Speed: 300
Unit speed: 0.6
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated