Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [948] >950< [952] ... [1106]

#1691 5 Hour Bash

Start: Jun 21,2014 11:00
End: Jun 21,2014 16:00
Description: Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

  • Increased starting build: Level 3 HQ, Level 3 Warehouse, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
  • 30 minutes beginner protection. Ratio protection active for the first (10 per cent).
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 2 per cent of village points.
  • Barbs and bonus villages grow to 5000 points.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed: 300
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1690 No hauls startup

Start: Jun 21,2014 00:00
End: Jun 21,2014 10:00
Description: Caution: Noblemen travel a maximum distance of 50 fields.
Double production
*No HAULS*

  • 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1200 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions:
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1689 Cluster x350

Start: Jun 20,2014 17:00
End: Jun 20,2014 23:00
Description: Caution: Noblemen travel a maximum distance of 10 fields.

  • Increased starting build: Level 10 HQ, Level 10 Farm, Level 15 Warehouse, Level 5 Barracks, Level 5 Smithy, Level 15 Timber camp, Level 15 Clay pit, Level 15 Iron mine, Level 1 Market, Level 3 Stable, Level 5 Wall.
  • 15 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions:
Speed: 350
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1688 X300

Start: Jun 20,2014 10:00
End: Jun 20,2014 16:00
Description:
Caution: Noblemen travel a maximum distance of 100 fields.
Hauls are on.

  • 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Unlimited tech smithy (10 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 6000 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions:
Speed: 300
Unit speed: 0.8
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1687 Night

Start: Jun 20,2014 00:00
End: Jun 20,2014 09:00
Description:
Caution: Noblemen travel a maximum distance of 50 fields.
Hauls are on.

  • 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions:
Speed: 200
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1686 12 hour cluster

Start: Jun 19,2014 11:00
End: Jun 19,2014 23:00
Description:
Caution: Noblemen travel a maximum distance of 20 fields.
Hauls are on.

  • 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 800 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions:
Speed: 350
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1685 3 days x250

Start: Jun 16,2014 10:00
End: Jun 19,2014 10:00
Description:
Caution: Noblemen travel a maximum distance of 100 fields.
Hauls are on.

  • Increased starting build: Level 5 Timber camp, Level 5 Clay pit, Level 5 Iron mine.
  • 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
  • Paladin active (no items)
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 800 points.
  • Coin academy.
  • 7-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions: Top player receives 100 premium points. Players in the top tribe receive 10 premium points each. Player in the top tribe must be in the top 50 and have at least 30 villages to receive a prize.

Speed: 250
Unit speed: 0.6
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1684 Night

Start: Jun 16,2014 01:00
End: Jun 16,2014 09:00
Description:
Caution: Noblemen travel a maximum distance of 50 fields.
Hauls are on.

  • 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions:
Speed: 200
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1683 400

Start: Jun 15,2014 21:00
End: Jun 16,2014 00:00
Description:
Caution: Noblemen travel a maximum distance of 25 fields.
Hauls are on.

  • 20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions:
Speed: 400
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1682 X350

Start: Jun 15,2014 17:00
End: Jun 15,2014 20:00
Description:
Caution: Hauls are on.
No barb nobling.
Noblemen reduce loyalty by 100 to 100 each time.

  • Increased starting build: Level 30 HQ, Level 30 Farm, Level 40 Warehouse, Level 10 Barracks, Level 10 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 5 Stable, Level 10 Wall.
  • 15 minutes beginner protection. Ratio protection active for the first 20 minutes (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 4000 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions:
Speed: 350
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated