Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [958] >960< [962] ... [1107]

#1584 night

Start: May 11,2014 00:00
End: May 11,2014 08:15
Description:
Caution: Noblemen travel a maximum distance of 35 fields.
The farm limit is active. Per farm level, 400 units are supported.

  • Increased starting build: Level 20 HQ, Level 30 Farm, Level 30 Warehouse, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine.
  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions:
Speed: 200
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1583 3 Hour x400

Start: May 10,2014 20:00
End: May 10,2014 23:00
Description:
Caution: Noblemen travel a maximum distance of 50 fields.

  • 15 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Scouts can only scout units
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 12355 points.
  • Packet academy. Nobleman prices are constant.
  • 4-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.
Victory conditions:
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1582 5 hour x350 Hauls

Start: May 10,2014 14:00
End: May 10,2014 19:00
Description:
Caution: Noblemen travel a maximum distance of 30 fields.

  • Increased starting build: Level 3 HQ, Level 3 Warehouse, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
  • 20 minutes beginner protection. Ratio protection active for the first 45 minutes (20 per cent).
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Barbs and bonus villages grow to 3000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.
Victory conditions:
Speed: 350
Unit speed: 0.8
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1581 3 hour no hauls

Start: May 10,2014 10:00
End: May 10,2014 13:00
Description:
Caution: Noblemen travel a maximum distance of 25 fields.
Noblemen reduce loyalty by 12 to 50 each time.

  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 30 Warehouse, Level 10 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 15 Stable, Level 5 Wall.
  • 15 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Barbs and advanced bonus villages grow to 500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions:
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1580 Night round

Start: May 09,2014 23:00
End: May 10,2014 09:00
Description:
Caution: The farm limit is active. Per farm level, 1000 units are supported.

  • 25 minutes beginner protection. Ratio protection active for the first 45 minutes (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions:
Speed: 200
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1579 Raised start

Start: May 09,2014 18:00
End: May 09,2014 22:00
Description:
Caution: Noblemen travel a maximum distance of 50 fields.
The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
  • 15 minutes beginner protection. Ratio protection active for the first 45 minutes (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 7-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions:
Speed: 400
Unit speed: 0.8
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1578 Friday cats

Start: May 09,2014 11:00
End: May 09,2014 17:00
Description:
Caution: No nobling.
The farm limit is active. Per farm level, 500 units are supported.

  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • 5-member tribe limit.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions:
Speed: 400
Unit speed: 0.5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1573 3 day x200

Start: May 06,2014 10:00
End: May 09,2014 10:00
Description:
Caution: The farm limit is active. Per farm level, 500 units are supported.

  • Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
  • 25 minutes beginner protection. Ratio protection active for the first 45 minutes (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Church active.
  • Hauls on.
  • Barbarian village nobling allowed.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions: Top player receives 100 premium points. Players in the top tribe receive 20 premium points each. Player in the top tribe must be in the top 50 and have at least 30 villages to receive a prize.

Speed: 200
Unit speed: 0.6
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1577 Bank holiday bonanza

Start: May 05,2014 10:00
End: May 05,2014 22:00
Description:
Caution:
NO HAULS
No barbarian nobling
Triple production
10 Village start
No milliseconds
Noblemen reduce loyalty by 20 to 20 each time.

  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
  • 15 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 8500 points.
  • Packet academy. Nobleman prices are constant.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia active to maximum 20 villages. Duration 1.0 hours.
Victory conditions: Top player receives 100 premium points
Speed: 375
Unit speed: 0.6
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1576 Night Round

Start: May 04,2014 23:00
End: May 05,2014 09:00
Description:
Caution: The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 100 to 100 each time.

  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
  • 15 minutes beginner protection. Ratio protection active for the first 30 minutes (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Packet academy. Nobleman prices are constant.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions:
Speed: 375
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated