Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [979] >981< [983] ... [986]

#59 Round 56

Start: Dec 04,2010 08:00
End: Dec 04,2010 12:00
Description:
  • 0 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • 15-tech smithy (3 levels per technology).
  • Church active.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1000 points.
  • Packet academy.
  • 5-member tribe limit.
  • Ability to choose starting direction.
  • Player limit: 100
    Victory conditions:
    Speed: 400
    Unit speed: 0.65
    Sleep mode: No
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #58 Round 55

    Start: Nov 29,2010 07:30
    End: Dec 03,2010 19:30
    Description:
    • 35 minutes beginner protection.
    • Paladin active (no items).
    • Archers on.
    • 15-tech smithy (3 levels per technology).
    • Units outside villages cannot be scouted.
    • Church active.
    • Fake limit active. Minimum attack force is 2 per cent of village points.
    • Barbs and advanced bonus villages grow to 500 points.
    • Coin academy. Nobleman prices are constant.
    • 5-member tribe limit. No attacking tribemates. No outside support.
    • Random starting location.
    Caution: Noblemen travel a maximum distance of 10 fields.
    Player limit: 100
    Victory conditions:
    Speed: 200
    Unit speed: 1
    Sleep mode: Yes
    Account sitting: Yes
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #57 Round 54

    Start: Nov 27,2010 00:01
    End: Nov 28,2010 23:59
    Description: Noblemen reduce loyalty by 1 to 100 each time.
    • 30 minutes beginner protection.
    • No paladin.
    • No archers.
    • 15-tech smithy (3 levels per technology).
    • Barbs and bonus villages grow to 500 points.
    • Coin academy. Nobleman prices are constant.
    • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    Player limit: 100
    Victory conditions:
    Speed: 200
    Unit speed: 1
    Sleep mode: No
    Account sitting: Yes
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #56 Round 53

    Start: Nov 25,2010 10:00
    End: Nov 26,2010 22:00
    Description:
    • 30 minutes beginner protection.
    • No paladin.
    • Archers on.
    • Simple tech smithy.
    • Units outside villages cannot be scouted.
    • No bonus villages. Barbs grow to 1700 points.
    • Coin academy.
    • 3-member tribe limit.
    • Ability to choose starting direction.
    Player limit: 100
    Victory conditions:
    Speed: 200
    Unit speed: 1
    Sleep mode: Yes
    Account sitting: Yes
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #55 Round 52

    Start: Nov 23,2010 10:00
    End: Nov 24,2010 22:00
    Description:
    • 30 minutes beginner protection.
    • Paladin active (no items).
    • No archers.
    • Simple tech smithy.
    • Units outside villages cannot be scouted.
    • Church active.
    • Barbs and bonus villages grow to 2500 points.
    • Coin academy.
    • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    Player limit: 100
    Victory conditions:
    Speed: 200
    Unit speed: 1
    Sleep mode: Yes
    Account sitting: Yes
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #54 Round 51

    Start: Nov 22,2010 10:00
    End: Nov 22,2010 22:00
    Description:
    • 15 minutes beginner protection.
    • No paladin.
    • No archers.
    • 15-tech smithy (3 levels per technology).
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • No bonus villages. Barbs grow to 500 points.
    • Packet academy. Warning: noble prices not standard
    • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Ability to choose starting direction.
    Player limit: 100
    Victory conditions:
    Speed: 400
    Unit speed: 0.5
    Sleep mode: No
    Account sitting: Yes
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #53 Round 50

    Start: Nov 20,2010 00:01
    End: Nov 21,2010 23:59
    Description: The farm limit is active. Per farm level, 150 units are supported.
    Noblemen reduce loyalty by 24 to 37 each time.
    • 0 minutes beginner protection.
    • Paladin active (no items).
    • Archers on.
    • Simple tech smithy.
    • Church active.
    • Barbs and bonus villages grow to 3500 points.
    • Coin academy.
    • 8-member tribe limit. No attacking tribemates. No outside support.
    • Ability to choose starting direction.

    Caution: Noblemen travel a maximum distance of 5 fields.
    Player limit: 100
    Victory conditions:
    Speed: 400
    Unit speed: 1
    Sleep mode: Yes
    Account sitting: No
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #52 Round 49 - Prize

    Start: Nov 15,2010 07:45
    End: Nov 19,2010 23:59
    Description: Noblemen reduce loyalty by 16 to 24 each time.
    • 20 minutes beginner protection.
    • No paladin.
    • No archers.
    • Unlimited tech smithy (10 levels per technology).
    • Units outside villages cannot be scouted.
    • Barbs and advanced bonus villages grow to 350 points.
    • Packet academy.
    • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support. No Diplomacy.
    • Ability to choose starting direction.

    Caution: Noblemen travel a maximum distance of 50 fields.


  • Winner will get 250 PP
  • Winning Tribe will get 100PP each
  • Player limit: 100
    Victory conditions:
    Speed: 300
    Unit speed: 0.75
    Sleep mode: Yes
    Account sitting: No
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #51 Round 48

    Start: Nov 13,2010 10:00
    End: Nov 14,2010 23:59
    Description:
    • 35 minutes beginner protection.
    • No paladin.
    • No archers.
    • 15-tech smithy (3 levels per technology).
    • No bonus villages. Barbs grow to 750 points.
    • Packet academy. Nobleman prices are constant.
    • 5-member tribe limit.
    • Ability to choose starting direction.

    • Caution: Noblemen travel a maximum distance of 50 fields.
    Player limit: 100
    Victory conditions:
    Speed: 200
    Unit speed: 1
    Sleep mode: Yes
    Account sitting: Yes
    Morale: No
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated

    #50 Round 47

    Start: Nov 11,2010 07:30
    End: Nov 12,2010 23:59
    Description:
    • 25 minutes beginner protection.
    • Paladin active (no items).
    • Archers on.
    • Simple tech smithy.
    • Units outside villages cannot be scouted.
    • Church active.
    • Fake limit active. Minimum attack force is 1 per cent of village points.
    • Barbs and advanced bonus villages grow to 1100 points.
    • Coin academy.
    • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
    • Random starting location.
    Player limit: 100
    Victory conditions:
    Speed: 300
    Unit speed: 0.7
    Sleep mode: Yes
    Account sitting: Yes
    Morale: Yes
    Rankings » Player rankings
    » Tribe rankings
    » Player opponents defeated
    » Tribe opponents defeated