Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [982] >984< [986] ... [1106]

#1299 Fast & Furious 2

Start: Nov 30,2013 15:30
End: Nov 30,2013 19:30
Description: Caution: Noblemen travel a maximum distance of 50 fields.
Noblemen reduce loyalty by 40 to 25 each time.

  • Increased starting build: Level 20 HQ, Level 30 Farm, Level 30 Warehouse, Level 25 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Workshop.
  • 30 minutes beginner protection. Ratio protection active for the first (20 per cent).
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • No bonus villages. Barbs grow to 3000 points.
  • Coin academy. Coins cost 14000 wood, 15000 clay, 12500 iron.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.

Top player receives 100 premium points

Victory conditions: 2 Village start

Speed: 400
Unit speed: 1
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1287 No Haul Raised Start

Start: Nov 30,2013 09:00
End: Nov 30,2013 15:00
Description:
  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 15 Barracks, Level 15 Smithy, Level 20 Timber camp, Level 20 Clay pit, Level 20 Iron mine, Level 10 Market, Level 10 Stable, Level 5 Wall, Level 1 Workshop, Level 1 Hiding place.
  • 10 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 3000 points.
  • Coin academy.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions: Top player receives 100 premium points

Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1297 400 spd .4 Bash

Start: Nov 29,2013 19:15
End: Nov 30,2013 00:30
Description: Caution: No nobling.
The farm limit is active. Per farm level, 200 units are supported.

  • 20 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 3000 points.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.

Top tribe in ODA receives 50premium points each

Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1296 12 Hr Conditional win

Start: Nov 29,2013 10:00
End: Nov 29,2013 18:34
Description:
  • 30 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Barbs and advanced bonus villages grow to 3000 points.
  • Packet academy.
  • 1-member tribe limit. No outside support.
  • Random starting location.
  • Militia not active.
Victory conditions: First PLAYER to hold 10 villages AND 70k points for a period of 1 hour wins the round. If the winning conditions are not met by the end of the round, the player with the highest points wins the round. Details.
Speed: 250
Unit speed: 0.8
Sleep mode: No
Account sitting: Yes
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1295 Start Up Race

Start: Nov 28,2013 21:30
End: Nov 29,2013 09:30
Description:
  • 30 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 2500 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 3.0 hours.
Victory conditions:
Speed: 150
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1294 400 spd 0.6 Solo

Start: Nov 28,2013 09:00
End: Nov 28,2013 21:00
Description: Caution: Noblemen travel a maximum distance of 30 fields.

  • 60 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2000 points.
  • Coin academy.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.

Top player receives 100 premium points

Victory conditions:
Speed: 400
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1293 3 days of 200x

Start: Nov 25,2013 09:00
End: Nov 27,2013 23:00
Description: Caution: Noblemen travel a maximum distance of 50 fields.

  • 60 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • 15-tech smithy (3 levels per technology).
  • No bonus villages. Barbs grow to 750 points.
  • Packet academy. Nobleman prices are constant.
  • 7-member tribe limit.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions: Top player receives 100 premium points

Speed: 200
Unit speed: 1
Sleep mode: Yes
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1292 5 Hour Cluster

Start: Nov 24,2013 16:30
End: Nov 24,2013 23:30
Description: Caution: Noblemen travel a maximum distance of 10 fields.
The farm limit is active. Per farm level, 150 units are supported.

  • 25 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Units outside villages cannot be scouted
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 1500 points.
  • Coin academy.
  • 3-member tribe limit.
  • Random starting location.
  • Militia not active.
Victory conditions: Top player receives 100 premium points

Speed: 400
Unit speed: 5
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1291 400 spd .6 coins

Start: Nov 24,2013 09:00
End: Nov 24,2013 16:00
Description:
  • 30 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.

Caution: Noblemen travel a maximum distance of 25 fields.
Victory conditions:
Speed: 400
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1290 400 spd solo bash

Start: Nov 23,2013 18:30
End: Nov 23,2013 23:00
Description: Caution: No nobling.
The farm limit is active. Per farm level, 250 units are supported.

  • Increased starting build: Level 3 HQ, Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine, Level 1 Hiding place.
  • 60 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 3000 points.
  • 1-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.

Top player (in Opponents Defeated as Attacker) receives 100 premium points

Victory conditions: Bash round. Opponents defeated as attacker wins the round. Per farm level only 250 defensive units are supported - for 7500 total at level 30 farm. More than that fights with reduced efficiency. Details.
Speed: 400
Unit speed: 0.4
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated