Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

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#1342 Night Round

Start: Jan 06,2014 00:01
End: Jan 06,2014 09:00
Description:
Caution:
Noblemen reduce loyalty by 100 to 100 each time.
No nobling of barbarians

  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
  • 15 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Packet academy. Nobleman prices are constant.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions:
Speed: 375
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1341 6 hour high farm -long bp.

Start: Jan 05,2014 17:00
End: Jan 05,2014 23:00
Description:
Caution:
2 Village Start
No barbarian nobling

  • Increased starting build: Level 30 HQ, Level 30 Farm, Level 30 Warehouse.
  • 60 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Scouts can only scout units
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Packet academy. Nobleman prices are constant.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.
Victory conditions: Top player receives 100 premium points
Speed: 385
Unit speed: 0.75
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1340 3 hour x 385

Start: Jan 05,2014 13:00
End: Jan 05,2014 16:00
Description:
  • Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 20 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Scouts can only scout units
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Packet academy. Nobleman prices are constant.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions:
Speed: 375
Unit speed: 0.85
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1339 New Year Holiday Hysteria

Start: Jan 01,2014 11:00
End: Jan 05,2014 11:00
Description:
Caution:
*Double Production*
2 Village Start
Noblemen travel a maximum distance of 10 fields.
Night Bonus 3am-6am
The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 1 Timber camp, Level 1 Clay pit, Level 1 Iron mine.
  • 60 minutes beginner protection. Ratio protection active for the first 12 hours (20 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 4500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 10 villages. Duration 1.0 hours.
Victory conditions:
PRIZES:

1st: 500 premium points and forum title.

Most Newbie Achiever: 250 premium points.

Best Newbie Teacher: 250 Premium points.


For further information see this thread
Speed: 50
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1338 Happy New Year

Start: Jan 01,2014 00:30
End: Jan 01,2014 10:00
Description:
Caution:
Noblemen reduce loyalty by 5 to 50 each time.

  • 60 minutes beginner protection.
  • No paladin
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Scouts can only scout units
  • Barbs and advanced bonus villages grow to 7500 points.
  • Packet academy. Nobleman prices are constant.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions: Top player receives 50 premium points
Speed: 400
Unit speed: 0.7
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1337

Start: Dec 31,2013 19:00
End: Jan 01,2014 00:00
Description:
  • 10 minutes beginner protection.
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • No extra barbarian villages are created. No bonus villages. Barbs do not grow.
  • No restart
  • Packet academy. Nobleman prices are constant.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.
Victory conditions: TwixMas Player Tournament details found here.
PRIZES at the end of the tournament:
WINNER of this round receives special forum title of:
1337 Speed Winner
for one month
Speed: 350
Unit speed: 0.8
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1336

Start: Dec 30,2013 13:00
End: Dec 31,2013 18:00
Description:
Caution:
Noblemen travel a maximum distance of 15 fields.
*NO HAULS*
3 Village Start
The farm limit is active. Per farm level, 150 units are supported.
Noblemen reduce loyalty by 50 to 50 each time.

  • Increased starting build: Level 25 Timber camp, Level 25 Clay pit, Level 25 Iron mine, Level 25 Warehouse, Level 35 Farm.
  • 60 minutes beginner protection.
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 250 points.
  • Packet academy. Nobleman prices are constant and half price.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.
Victory conditions: TwixMas Player Tournament details found here.
PRIZES at the end of the tournament:
First: 500 premium points
Second: 200 premium points
Third: 100 premium points.
Speed: 375
Unit speed: 0.9
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1335

Start: Dec 29,2013 12:00
End: Dec 30,2013 12:00
Description:
Caution:

The farm limit is active. Per farm level, 150 units are supported.

  • Increased starting build: Level 5 Warehouse, Level 5 Timber camp, Level 5 Clay pit, Level 5 Iron mine.
  • 60 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2500 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.
Victory conditions: TwixMas Player Tournament details found here.
PRIZES at the end of the tournament:
First: 500 premium points
Second: 200 premium points
Third: 100 premium points.
Speed: 300
Unit speed: 0.6
Sleep mode: Yes
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1334 *NO hauls* 100% Loyalty,

Start: Dec 28,2013 23:00
End: Dec 29,2013 11:00
Description: Caution:
*NO HAULS*
No nobling of barbarians
Noblemen reduce loyalty by 100 to 100 each time.

  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
  • 15 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Packet academy. Nobleman prices are constant.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions:
Speed: 375
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1333

Start: Dec 28,2013 19:30
End: Dec 28,2013 22:30
Description:
  • Increased starting build: 'Countdown'
  • 15 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 500 points.
  • Coin academy. Coins cost 18000 wood, 20000 clay, 15000 iron.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.
Victory conditions: TwixMas Player Tournament details found here.
PRIZES at the end of the tournament:
First: 500 premium points
Second: 200 premium points
Third: 100 premium points.
Speed: 400
Unit speed: 1
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated