Speed rounds

Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.

[1] ... [860] >862< [864] ... [988]

#1343 100Spd Raised start

Start: Jan 06,2014 11:30
End: Jan 07,2014 23:00
Description: Caution:
Noblemen travel a maximum distance of 100 fields.
Attacks and support made random by 1.0 seconds.
The farm limit is active. Per farm level, 1000 units are supported.
Noblemen reduce loyalty by 10 to 40 each time.

  • Increased starting build: Level 10 HQ, Level 10 Farm, Level 10 Warehouse, Level 10 Barracks, Level 10 Smithy, Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine, Level 10 Market, Level 10 Stable.
  • 10 minutes beginner protection. Ratio protection active for the first 2 hours, 10 minutes (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 10 per cent of village points.
  • Barbs and advanced bonus villages grow to 1010 points.
  • Packet academy. Nobleman prices are constant.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 1 villages. Duration 1.0 hours.
Victory conditions: Top tribe receives 30 premium points each
Speed: 100
Unit speed: 0.5
Sleep mode: No
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1342 Night Round

Start: Jan 06,2014 00:01
End: Jan 06,2014 09:00
Description:
Caution:
Noblemen reduce loyalty by 100 to 100 each time.
No nobling of barbarians

  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
  • 15 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Packet academy. Nobleman prices are constant.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions:
Speed: 375
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1341 6 hour high farm -long bp.

Start: Jan 05,2014 17:00
End: Jan 05,2014 23:00
Description:
Caution:
2 Village Start
No barbarian nobling

  • Increased starting build: Level 30 HQ, Level 30 Farm, Level 30 Warehouse.
  • 60 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Scouts can only scout units
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Packet academy. Nobleman prices are constant.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.
Victory conditions: Top player receives 100 premium points
Speed: 385
Unit speed: 0.75
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1340 3 hour x 385

Start: Jan 05,2014 13:00
End: Jan 05,2014 16:00
Description:
  • Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
  • 20 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Scouts can only scout units
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Packet academy. Nobleman prices are constant.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions:
Speed: 375
Unit speed: 0.85
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1339 New Year Holiday Hysteria

Start: Jan 01,2014 11:00
End: Jan 05,2014 11:00
Description:
Caution:
*Double Production*
2 Village Start
Noblemen travel a maximum distance of 10 fields.
Night Bonus 3am-6am
The farm limit is active. Per farm level, 1000 units are supported.

  • Increased starting build: Level 1 Timber camp, Level 1 Clay pit, Level 1 Iron mine.
  • 60 minutes beginner protection. Ratio protection active for the first 12 hours (20 per cent).
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 4500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 10 villages. Duration 1.0 hours.
Victory conditions:
PRIZES:

1st: 500 premium points and forum title.

Most Newbie Achiever: 250 premium points.

Best Newbie Teacher: 250 Premium points.


For further information see this thread
Speed: 50
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1338 Happy New Year

Start: Jan 01,2014 00:30
End: Jan 01,2014 10:00
Description:
Caution:
Noblemen reduce loyalty by 5 to 50 each time.

  • 60 minutes beginner protection.
  • No paladin
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Scouts can only scout units
  • Barbs and advanced bonus villages grow to 7500 points.
  • Packet academy. Nobleman prices are constant.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia active to maximum 2 villages. Duration 1.0 hours.
Victory conditions: Top player receives 50 premium points
Speed: 400
Unit speed: 0.7
Sleep mode: No
Account sitting: No
Morale: No
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1337

Start: Dec 31,2013 19:00
End: Jan 01,2014 00:00
Description:
  • 10 minutes beginner protection.
  • No paladin
  • Archers active.
  • Simple tech smithy.
  • No extra barbarian villages are created. No bonus villages. Barbs do not grow.
  • No restart
  • Packet academy. Nobleman prices are constant.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.
Victory conditions: TwixMas Player Tournament details found here.
PRIZES at the end of the tournament:
WINNER of this round receives special forum title of:
1337 Speed Winner
for one month
Speed: 350
Unit speed: 0.8
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1336

Start: Dec 30,2013 13:00
End: Dec 31,2013 18:00
Description:
Caution:
Noblemen travel a maximum distance of 15 fields.
*NO HAULS*
3 Village Start
The farm limit is active. Per farm level, 150 units are supported.
Noblemen reduce loyalty by 50 to 50 each time.

  • Increased starting build: Level 25 Timber camp, Level 25 Clay pit, Level 25 Iron mine, Level 25 Warehouse, Level 35 Farm.
  • 60 minutes beginner protection.
  • No paladin
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 250 points.
  • Packet academy. Nobleman prices are constant and half price.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.
Victory conditions: TwixMas Player Tournament details found here.
PRIZES at the end of the tournament:
First: 500 premium points
Second: 200 premium points
Third: 100 premium points.
Speed: 375
Unit speed: 0.9
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1335

Start: Dec 29,2013 12:00
End: Dec 30,2013 12:00
Description:
Caution:

The farm limit is active. Per farm level, 150 units are supported.

  • Increased starting build: Level 5 Warehouse, Level 5 Timber camp, Level 5 Clay pit, Level 5 Iron mine.
  • 60 minutes beginner protection.
  • Paladin active (no items)
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2500 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Militia not active.
Victory conditions: TwixMas Player Tournament details found here.
PRIZES at the end of the tournament:
First: 500 premium points
Second: 200 premium points
Third: 100 premium points.
Speed: 300
Unit speed: 0.6
Sleep mode: Yes
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated

#1334 *NO hauls* 100% Loyalty,

Start: Dec 28,2013 23:00
End: Dec 29,2013 11:00
Description: Caution:
*NO HAULS*
No nobling of barbarians
Noblemen reduce loyalty by 100 to 100 each time.

  • Increased starting build: Level 20 HQ, Level 20 Farm, Level 20 Warehouse, Level 1 Rally point, Level 20 Barracks, Level 20 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 20 Stable, Level 5 Wall, Level 1 Workshop.
  • 15 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Packet academy. Nobleman prices are constant.
  • 2-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
Victory conditions:
Speed: 375
Unit speed: 0.6
Sleep mode: No
Account sitting: No
Morale: Yes
Rankings » Player rankings
» Tribe rankings
» Player opponents defeated
» Tribe opponents defeated